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Played <u>PLANES</u> with the <u>Laurence</u>s. First game with  | |||
a trick being allowed to be taken whenever a player  | |||
wishes, and there are 5 or more on the plane. This is done  | |||
instead of placing a piece. This did not permit too  | |||
much build up. A new rule that did work out was having  | |||
2 pieces in a common pool and each player having a  | |||
face up piece. When it is his turn a player adds his piece  | |||
to the pool, having a choice of 3 pieces.  | |||
Phil suggested the rule that a trick could not be  | |||
taken off until at least two intersecting planes  | |||
had 5 or more pieces on them. This worked good. I  | |||
added the rule that after taking a trick the player  | |||
made a play on the plane that he had just emptied.  | |||
We played that after all pieces were entered planes  | |||
with less than 5 could be taken as a trick. Afterwards  | |||
I decided that I would prohibit a trick of one piece  | |||
(which would result, at worst, in 3 pieces being left).  | |||
Another idea I had which we didn't try was that of  | |||
dividing the pieces at the start so that each team, or  | |||
player, had his own. These are put face down and  | |||
shuffled for drawing. This will avoid the situation where  | |||
most of the pieces belong to one team at a particular  | |||
time.  | |||
----  | |||
(cont. from 1/11) [1/13]  | |||
Jim was supposed to bring me a copy of  | |||
<u>STALINGRAD 3</u> but forgot. Said he'd mail it. THe  | |||
Press Card should be sent to me soon.  | |||
Called <u>Claude</u>. Asked him if he wanted a copy of  | |||
<u>''THE COMPLETE ILLUSTRATED GUIDE TO GAMBLING''</u> which I  | |||
bought in duplicate by mistake. He didn't see much use  | |||
to him. Suggested that I might have use for some  | |||
of the illustrations some time.  | |||
<u>Jim Dunnigan</u> needs my next <u>''S&T''</u> column about the  | |||
middle of February.  | |||
[started 1/13]  | |||
[crossed out line]  | |||
----  | |||
(cont. from 1/8) [3/3]  | |||
At Mattel <u>Pat Madden</u> showed me <u>BLARNEY</u>. A game based on  | |||
giving phoney word definitions. A mechanical gadget lets one  | |||
player know what the true definition is. Players bet on the   | |||
truth or falsity. (Very rough idea.)  | |||
[started 3/3]  | |||