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To <u>Felicia</u> at lunch time. Returned <u>TRIAGO</u>, by <u>Steve Barkoczy</u>. | |||
Felicia says that X is impressed with Steve's games (tho | |||
this will be shown elsewhere) and is in direct mail and phone | |||
contact with him. | |||
When she spoke with X about my going there (she said she didn't re- | |||
member who's idea it was) it seemed that they were in a | |||
hurry. But then they can change their mind completely. | |||
Wouldn't tell me any more about the one who said my work was | |||
getting repetitious. | |||
X loved <u>Allan Turoff</u>'s <u>MAKE A PUZZLE GAME</u>. | |||
I looked at <u>Lilly Elkan</u>'s games. | |||
<u>WALK, WADE, TAKE A CANOE! </u> - There is a board showing an | |||
island and land around the island. A series of paths with | |||
spaces along them run thru the two areas. Where they | |||
cross the water there are canoes which are mounted so that | |||
they can be slid back and forth. Half start on one side | |||
and half on the other. Each player has a number of | |||
men which are started on the two sides of the water. | |||
By dice throws pcs. are moved along the paths. Each tries to | |||
return to their home villiage which is across the water | |||
from their starting place. When land by exact count on an | |||
opponent he is captured. Can use a canoe only if it is | |||
on [crossed out] your side of the water when you reach it. | |||
Collect 5 points for each captured man and 10 points for | |||
each that is brought home safely. (Fairly complete idea.) | |||
<u>CHALLENGE!</u> - This is a series of dissected puzzles. | |||
Each one is on a different subject, such as composers, | |||
artists, etc. The pcs. are rectangular. Some of the names | |||
(composers) are complete on one pc., others run across two | |||
pcs. forming the clue for assembling. Each player chooses | |||
one subject and then finds their pcs. among a combined | |||
pile and tries to be the first to assemble theirs. | |||
Neither Felicia nor I were impressed with them. | |||
Looked at another game by some gal Felicia knows. There | |||
is a mechanical, electrical gadget with a pointer and several | |||
colored fields. The pointer points to a color for a | |||
set time and then, with a sound, changes to another | |||
(random or in definite order?) The first player pointed | |||
to writes a 4-letter word. Then players in turn change | |||
one letter at a time to form an unused new word. | |||
Each player keeps his own list of words and new words | |||
are announced aloud. There is a scoring system which | |||
I didn't get. | |||
I told Felicia that I had been fooling around with | |||
word strings of this nature. She said that possibly it | |||
would be better if I didn't look at other people's ideas. | |||
I said that, having seen this, I'll just stop work on it | |||
myself. | |||
"EduCards" is taking over the "3M EduPlaytional" line. Felicia | |||
worked it out together with <u>Irv Brambier</u> of "EduCards." | |||
(cont. on 8/24) |