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5/24 5/23 5/20 8/15 5/28 5/27 5/26 5/25 THURSDAY 20 AUGUST 1970 232nd day - 133 days to come
Sylvia Bailen called. She was at the Gift Show with her daughter, who was exhibiting children's clothes for her employer. She stopped at the booth of Bridge Point Co. (I think that is the name) When Sylvia mentioned me and my background in games, the woman said that she'd like to meet me. { Mrs. Freedman, Bridge Point Co. 225 5th Ave. Room 606, MU6-8341
Gini Scott of "IDEAS" here for supper. Brought 3 suitcases full of games. Showed me the following, the rest being mainly children's games. END GAME: - Played with projections in a 6 x 6 array and using rubber bands for joining the points. The same game as HOLD THAT LINE except that the continuation is only from the last line played. Showed here AGOG and she said she thought of her game two years ago. She'll continue trying to sell it. RIGHT ON: The board has space for 49 squares (7 x 7). One square is blank, 3 are violet (worth 3 points), 5 are red (worth 2 points), 8 are orange (worth 1 point), and the remaining 32 are yellow (no point value). The blank is placed in the center (but could be placed elsewhere) and the others are filled in at random. The first player (2 play) places an arrow piece on the blank square pointing in any of the 8 directions. The next player moves the arrow 1, 2, or 3 spaces and they turns it in any direction he wishes. Then the next player does the same. Etc. As a space is quitted a marker is placed on it and it can not be reentered or passed over. When a player lands on a color other than yellow he scores the amount stated above. A player may not turn the ar- row in a direction which does not allow the other to move if any move is available from that space. But may ( I believe) move to a space from which no move is possible even if a move could be made from another space. Play until further play is blocked. (Played & it wasn't bad.) GREEN LIGHT:- Board is as shown with each of 2 players having 7 pcs.
[diagram of 7 x 7 lines forming a grid. 7 horizontal lines have white circles at far right edge; 7 vertical lines have black circles at bottom edge]
started as shown. There are 24 markers with green and red sides. These are placed 1 at a time by the players in turn on an intersection of their choice turning a red side towards one player's pcs. (usually the opponent) and the green side to- wards the others. After the 24 markers are down players in turn move one of their pcs. over as many markers as possible till stopped by a red light. After moving, all markers in that line are rotated. A player may rotate a line without moving in that line if the first marker is red towards him. Once a pc. is across the board the player may not rotate that line. First to move all pcs. across wins. (cont. from 8/15)