Wikitext

HTML

Thursday 21 August 1969

Hawaii Proclaimed 50th State 1959 233rd day - 132 days to come


To Pierce Promotions. Spoke to Jan Rotchstien and Jack Davis. We decided it would be easier for me to deliver the games to Martin Gardner so I took ACQUIRE, BAZAAR, MONAD, & VENTURE. Jan also gave me another set of the 4 for myself.
Jan said that the November TEEN magazine would have an article on games and would feature MONAD and FOIL, among others.
The New York Times will be having an article on games sometime this fall. I asked Jan to let me know when it ap- pears. She said she would.

To Random House. Went completely thru the blueprints.
Found an error in the table of contents concerning NETWORK and in the scoring of DOMINO BEAD GAME. Barbara teased me about it but Bill said I was well under the allowance for Author's Alterations.
Bill gave me a color proof of the jacket of A GAMUT OF GAMES. Looks good.

To Felicia's and she took me to supper. Looked at a game CAMBA. There are six large cups, the insides painted in four different colors - 1 each - and two in white. The small cups are similarly colored. Players [crossout] take turns placing the small cups in the large, so that only the player setting them up knows the connection between the color in the small and large cups.

Each player has a set of four cards of the 4 colors. After the set up each player chooses one color card (when 4 or 3 play - 2 cards when 2 play) and keeps it secret. Each player then chooses a cup, the player making the setup last. (This is when 4 play. There are changes for 3 or 2 that I don't precisely know.) Then, starting with the player who made the setup, the players in turn try to arrange a trade, if they wish, and can find someone to trade with.
After all the trading, a player moves one space forward along a track if he has a [crossout] large cup that matches his chosen card; stays put if he has another color; and move back if he has a white cup.
Win by reaching 2nd of track, or if [crossout] a player is forced back to the minus end the one furthest ahead wins. In case of tie play another round.
(Fairly complete idea.) I told Felicia that while the concept was fairly original, there was no real build up of interest.
Took home a copy of Ed Raskin's new rules for SHOW BUSINESS. Also a copy of the changes in SUBWAY. (He didn't give me credit for my suggestions.)
(cont. on 8/20)