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2/18
2/17

Thursday 27 February 1969

58th day - 307 days to come


To M.B. showroom again at lunchtime to see Mel Taft but he wasn't there. Went to Schaper and found Bill Garrity in. Showed him FITTING & PROPPER. He was somewhat interested but was talking about simplifying it for children. Wanted to take it with him but I said I had to show it to someone else. Before this he showed it to Mr. Schaper who didn't seem too impressed. Also showed him ANOTHER but he said it was defin- itely too adult.
Went to Continental Promotions Inc. Arnie Margolis. The book he was talking about yesterday was Martin Gardner's MATHEMATICAL PUZZLES & DIVERSIONS - 2ND BOOK. I told them that I just didn't have things in shape to show them this time and to be sure to come next time they come. They said they would. In same room got a copy of LINGO (Dynamic Creators of America). Not much, a simple word game, but they have a TM on the name, they claim.
TO Cadaco. [crossout] Met Jerry [crossed out] Douglas Bolton (I think that is his name) the V.P. who took Koch's place when he retired. He showed me DECISIONS, DESCISIONS.

[Drawing on the left side of page with a 4x4 grid numbered 1-16 and knobs drawn in on each side]

There is a container with a top as shown. Underneath there are 4 sliding pieces of cardboard which are connected to the 4 knobs on the 4 edges. The 4 pieces have holes located so that, depending on which end of the slot the knob is, either one set of 8 holes or the other is open. At any time one hold is open. The arrangement of holes is:-
2, 3, 6, 7, 10, 11, 14, 15 - 1, 4, 5, 8, 9, 12, 13, 16
4, 5, 6, 7, 12, 13, 14, 15 - 1, 2, 3, 8, 9, 10, 11, 16
1, 3, 5, 7, 9, 11, 13, 15, - 2, 4, 6, 8, 10, 12, 14, 16
1, 2, 3, 4, 5, 6, 7, 8 - 9, 10, 11, 12, 13, 14, 15, 16
As a puzzle 15 marbles are put on at random 12 blue and 3 yellow. Object is to manipulate the knobs so as to get the 12 blue marbles [crossout] dropped below before a yellow one is dropped. As a game the marbles are started the same way. Take turns in moving a knob, except that can't move same one moved by the previous player. When drop a blue keep it. When drop a yellow, re- turn it and also one of your blue if you have one. Play till all blue are gone. (Fairly complete rules.) For 2 players, I think.
Also saw SEE THE U.S.A. Very attractive art work but the game is child- ish. The board has map of U.S. with many city and holes next to each for pegging. Spin to get a starting letter and then, against a timer, try to peg as many cities as possible starting with that letter. He asked me how many copies of a game 3M sells. Told him very roughly. Their better items sell 100,000 a year or better. He wants me to send things even if Koch had turned them down; he sees things differ- ently.
To C.O.5. Charley Parker no longer with them. They have a new one DUMY RUMY. (see 1969 Ad Clips). Each player has 4 pawns (where are they started?). Move by throw of dice. When land on another player's pawn that pawn is captured. The capturer then gives the other player a card, face down (4 are dealt to each at the beginning). Ideally it should be the same color as the captured pawn. But the player may bluff.
(cont. on 2/18)