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to the banker and are: 8-1, 35-1, 83-1 depending on whether  <br>
to the banker and are: 8-1, 35-1, 83-1 depending on whether  <br>
1, 2, or 3 cards are bet on. (I wasn't thrilled with it.)
1, 2, or 3 cards are bet on. (I wasn't thrilled with it.)
We played a round of <u>PATTERNS II</u>. (Very good.)
Played some <u><u>EGGHEAD POKER</u></u>. (Fun for a while but not more  <br>
than two times.
Arthur & Wald had a complete reworking of <u>THREE</u>, and I think  <br>
it's great now.  <br>
Use the <u>NOVA</u> board as before. One player has 9 red and one  <br>
player has 9 white picks. There are also 3 green ones.  <br>
Each player in turn places 3 picks.  <br>
Opponent's picks can be captured by completing a straight  <br>
angle at a point where they are. All of his picks at this point  <br>
are captured. (As shown on the left.)  <br>
[Diagram of what appears to be 5 toothpicks in an arrangement where they all meet at one point. 3 of the picks are dashed lines while the other two are solid. One of these is labeled as follows:]
Playing this captures the 3 enemy pcs.
a green pick in line with a pick protects it from this type of capture.
[A second diagram shows a line of 4 toothpicks. The inner ones are solid and the outer ones are dashed. The one on the far right is labeled as follows:]
Playing this captures the 2 enemy pcs.}
Another (and new) means of capture is by enclosure, (As  <br>
shown on right [2nd diagram].)  <br>
A player may if he wishes also when making a capture place one of the  <br>
green picks <s>to</s> in the vacated space. This is in addition to  <br>
placing the three picks of his own. A green pick, once down, stays  <br>
for the duration of the game. There are, of course, only three  <br>
green picks.  <br>
A player may not place more than 3 picks at a single
(cont. on 10/28)