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each corner in the line. If he is wrong the opponent scores <br>
each corner in the line. If he is wrong the opponent scores <br>
10 points. (Played it twice. It is pleasant.)
10 points. (Played it twice. It is pleasant.)
Played PATTERNS II. They liked the basic idea tremendously <br>
but as we played a round of 4 the scoring fell down <br>
in a few cases. Later in evening came up with the following <br>
scoring which I think pretty much takes care of the  <br>
problems. <br>
Each player is scored only on the places he marks <br>
( ). Scores + 1 for a correct guess and -1 for a mistake <br>
and can end up with a minus score. If he doesn't see <br>
any pattern at all he makes no guesses and scores 0. <br>
The "designer" scores twice the difference between the <br>
high score and the low score, even if below 0. Foe each <br>
player who made no guesses the designer is given a  <br>
penalty of 5 points.
Called Felicia during day and told her I'd bring <br>
<u>EXECUTIVE DECISION</u> to them Friday.