Created page with "MONDAY 30 SEPTEMBER 1968 274th day - 92 days to come ---- Claude called, He found a copy of <u>FUTURE</u> in a thrift shop for $2. <br> He knew I had it but bought it for..."
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MONDAY 30 SEPTEMBER 1968
MONDAY 30 SEPTEMBER 1968 <br>
274th day - 92 days to come  
274th day - 92 days to come  
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in turn "sock" the cylinder trying to knock off their own pc. without  <br>
in turn "sock" the cylinder trying to knock off their own pc. without  <br>
knocking off the opponent's pieces. (So far it is just a rough idea he is <br>
knocking off the opponent's pieces. (So far it is just a rough idea he is <br>
Playing around with.)  
playing around with.)  


Nat Singer over with his game <u>CHALLENGE</u>: It is a variation of World SQUARESA with fancy equipment. We played what he called "Mark I2 We... each had as 7x7 grid a vid 60 dies in 3 identical sets of 20.
Nat Singer over with his game <u>CHALLENGE</u>. It is a variation of <u>WORD SQUARES</u> with fancy equipment. We played what he called "Mark II". We <br>
The dice are numbered on one face from 1 to 20 and each playen has a chart which gives the letter distribution for the 20 dice AT
each had as 7x7 grid and 60 dice, in 3 identical sets of 20. [crossed out] <br>
the beginning they are placed on racks in numerical onder players in turn call out a letter and each player chooses a die with that letter and uses it at will on the grid ( the grid is made so that once placed a die cannot be removed without upsetting all the dices, If a player does not have the letter his opponent calls he does not placea letter that turn (which with Go dile hardly ever happens), Play till all filled,
The dice are numbered on one face from 1 to 20 and each player  <br>
- Players score for words as follows horizontally or vertically - only one in any row or column 1-7 - 15 points, 6-10 points, 5-6 points, 4 - 3 points, 3-2 points. There is also a bonus of 5 points for
has a chart which gives the letter distribution for the 20 dice. At <br>
each intersection of two letter words. We played a game and I won by a big mangin I told him it wasn't commercial since it would be expensive and
the beginning they are placed on racks in numerical order. Players  <br>
could be played with pencil & paper. I made the following... suggestions which might make it a little more to commerciali
in turn call out a letter and each player chooses a die with that letter <br>
to Make a set consist of 17 dice instead of 20 so that with 3 sets there are 51, only two more than the 99 spaces on the grid, This will make choice of the
and uses it at will on the grid (the grid is made so that once <br>
proper die for a letter important. When the opponent calls a letter a player doesn't have he cannot place a letter but he also must choose a die and discard it. Play until 49 dice have been used.....
placed a die cannot be removed without upsetting all the dice). If a <br>
Nat had "Mark I" which has a 5x5 grid and two sets of dice each. There are larger marks up to a 23 x 23. I suggested that Nat. forget anything over "mank I. He has separate equipt for each and I suggested that the rules include both "mark I and "mark the
player does not have the letter his opponent calls he does not place  <br>
former in the center of the 7x7 grid, Called the vis, playing card co, and asked where to get <u>FUN WITH GAMES OF RUMMY!</u>
a letter that turn (which with 60 dice hardly ever happens), Play till all filled. <br>
They suggested writing to cincinnati and ondering a copy for 50€
Players score for words as follows, horizontally or vertically - <br>
ceea
only one in any row or column : - 7-15 points, 6-10 points, 5-6 points, <br>
4-3 points, 3-2 points. There is also a bonus of 5 points for <br>
each intersection of two 7-letter words. <br>
We played a game and I won by a big margin. <br>
I told him it wasn't commercial since it would be expensive and <br>
could be played with pencil & paper. I made the following <br>
suggestions which might make it a little more commercial : - <br>
<s>Use</s> Make a set consist of 17 dice instead of 20 so <br>
that with 3 sets there are 51, only two more than the <br>
99 spaces on the grid, This will make choice of the <br>
proper die for a letter important. When the opponent <br>
calls a letter a player doesn't have he cannot place <br>
a letter but he also must choose a die and discard it. <br>
Play until 4-9 dice have been used. <br>
Nat had "Mark I" which has a 5x5 grid and two sets of dice each. <br>
There are larger "marks" up to a 23 x 23. I suggested that Nat <br>
forget anything over "mark II. He has separate equipt. for each and I <br>
suggested that the rules include both "mark I" and "mark II", the
former in the center of the 7x7 grid.  <br>
 
Called the vis, playing card co, and asked where to get <u>FUN WITH GAMES OF RUMMY!</u>
They suggested writing to Cincinnati and ordering a copy for 50 [cents].