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Created page with "MONDAY 30 SEPTEMBER 1968 274th day - 92 days to come ---- Claude called, He found a copy of <u>FUTURE</u> in a thrift shop for $2. <br> He knew I had it but bought it for..."
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MONDAY 30 SEPTEMBER 1968 | MONDAY 30 SEPTEMBER 1968 <br> | ||
274th day - 92 days to come | 274th day - 92 days to come | ||
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in turn "sock" the cylinder trying to knock off their own pc. without <br> | in turn "sock" the cylinder trying to knock off their own pc. without <br> | ||
knocking off the opponent's pieces. (So far it is just a rough idea he is <br> | knocking off the opponent's pieces. (So far it is just a rough idea he is <br> | ||
playing around with.) | |||
Nat Singer over with his game <u>CHALLENGE</u> | Nat Singer over with his game <u>CHALLENGE</u>. It is a variation of <u>WORD SQUARES</u> with fancy equipment. We played what he called "Mark II". We <br> | ||
The dice are numbered on one face from 1 to 20 and each | each had as 7x7 grid and 60 dice, in 3 identical sets of 20. [crossed out] <br> | ||
the beginning they are placed on racks in numerical | The dice are numbered on one face from 1 to 20 and each player <br> | ||
has a chart which gives the letter distribution for the 20 dice. At <br> | |||
each intersection of two letter words. We played a game and I won by a big | the beginning they are placed on racks in numerical order. Players <br> | ||
could be played with pencil & paper. I made the following | in turn call out a letter and each player chooses a die with that letter <br> | ||
and uses it at will on the grid (the grid is made so that once <br> | |||
proper die for a letter important. When the opponent calls a letter a player doesn't have he cannot place a letter but he also must choose a die and discard it. Play until | placed a die cannot be removed without upsetting all the dice). If a <br> | ||
Nat had "Mark I" which has a 5x5 grid and two sets of dice each. There are larger marks up to a 23 x 23. I suggested that Nat | player does not have the letter his opponent calls he does not place <br> | ||
former in the center of the 7x7 grid | a letter that turn (which with 60 dice hardly ever happens), Play till all filled. <br> | ||
They suggested writing to | Players score for words as follows, horizontally or vertically - <br> | ||
only one in any row or column : - 7-15 points, 6-10 points, 5-6 points, <br> | |||
4-3 points, 3-2 points. There is also a bonus of 5 points for <br> | |||
each intersection of two 7-letter words. <br> | |||
We played a game and I won by a big margin. <br> | |||
I told him it wasn't commercial since it would be expensive and <br> | |||
could be played with pencil & paper. I made the following <br> | |||
suggestions which might make it a little more commercial : - <br> | |||
<s>Use</s> Make a set consist of 17 dice instead of 20 so <br> | |||
that with 3 sets there are 51, only two more than the <br> | |||
99 spaces on the grid, This will make choice of the <br> | |||
proper die for a letter important. When the opponent <br> | |||
calls a letter a player doesn't have he cannot place <br> | |||
a letter but he also must choose a die and discard it. <br> | |||
Play until 4-9 dice have been used. <br> | |||
Nat had "Mark I" which has a 5x5 grid and two sets of dice each. <br> | |||
There are larger "marks" up to a 23 x 23. I suggested that Nat <br> | |||
forget anything over "mark II. He has separate equipt. for each and I <br> | |||
suggested that the rules include both "mark I" and "mark II", the | |||
former in the center of the 7x7 grid. <br> | |||
Called the vis, playing card co, and asked where to get <u>FUN WITH GAMES OF RUMMY!</u> | |||
They suggested writing to Cincinnati and ordering a copy for 50 [cents]. |