Created page with "MONDAY 30 SEPTEMBER 1968 274th day - 92 days to come ---- Claude called, He found a copy of <u>FUTURE</u> in a thrift shop for $2. <br> He knew I had it but bought it for..."
Line 1: Line 1:
MONDAY 30 SEPTEMBER 1968
MONDAY 30 SEPTEMBER 1968 <br>
274th day - 92 days to come  
274th day - 92 days to come  
----
----
Line 7: Line 7:
in turn "sock" the cylinder trying to knock off their own pc. without  <br>
in turn "sock" the cylinder trying to knock off their own pc. without  <br>
knocking off the opponent's pieces. (So far it is just a rough idea he is <br>
knocking off the opponent's pieces. (So far it is just a rough idea he is <br>
Playing around with.)  
playing around with.)  


Nat Singer over with his game <u>CHALLENGE</u>: It is a variation of World SQUARESA with fancy equipment. We played what he called "Mark I2 We... each had as 7x7 grid a vid 60 dies in 3 identical sets of 20.
Nat Singer over with his game <u>CHALLENGE</u>. It is a variation of <u>WORD SQUARES</u> with fancy equipment. We played what he called "Mark II". We <br>
The dice are numbered on one face from 1 to 20 and each playen has a chart which gives the letter distribution for the 20 dice AT
each had as 7x7 grid and 60 dice, in 3 identical sets of 20. [crossed out] <br>
the beginning they are placed on racks in numerical onder players in turn call out a letter and each player chooses a die with that letter and uses it at will on the grid ( the grid is made so that once placed a die cannot be removed without upsetting all the dices, If a player does not have the letter his opponent calls he does not placea letter that turn (which with Go dile hardly ever happens), Play till all filled,
The dice are numbered on one face from 1 to 20 and each player  <br>
has a chart which gives the letter distribution for the 20 dice. At <br>
the beginning they are placed on racks in numerical order. Players  <br>
in turn call out a letter and each player chooses a die with that letter <br>
and uses it at will on the grid (the grid is made so that once <br>
placed a die cannot be removed without upsetting all the dice). If a <br>
player does not have the letter his opponent calls he does not place  <br>
a letter that turn (which with 60 dice hardly ever happens), Play till all filled. <br>
- Players score for words as follows horizontally or vertically - only one in any row or column 1-7 - 15 points, 6-10 points, 5-6 points, 4 - 3 points, 3-2 points. There is also a bonus of 5 points for
- Players score for words as follows horizontally or vertically - only one in any row or column 1-7 - 15 points, 6-10 points, 5-6 points, 4 - 3 points, 3-2 points. There is also a bonus of 5 points for
each intersection of two letter words. We played a game and I won by a big mangin I told him it wasn't commercial since it would be expensive and
each intersection of two letter words. We played a game and I won by a big mangin I told him it wasn't commercial since it would be expensive and