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WEDNESDAY 28 AUGUST 1968
241st day - 125 days to come


Felicia called. The toy own store owner whose catalog they are preparing asked about HIDE 'N THIEF. I told hen it was a children's game by whitman. The store owner says that he hasn't sold an Eduplaytional game yet. They are overpriced even the he has a fancy store. And he hates the packaging..... To Macy's at lunch time, Bought PSYCHE-PATHS. Looked at THE IMPOSSIBLE GAME & AD-DIC'TION to clear up some' questions (see 8/13). Looked at TRAFFIC. (Lowe) et MONOPOLY imitation. Own garages and gas stations, collect more for having a chain can buy any as you want at start and trade it for a better one'-giving Lash also when want to or can have two cars can't remember advantage). * Start with a certain amount of debt which must be payed off in installments each... time go around the path! (I'll have to look at this agains. - Told Mrs Nichels 'that BAZAAR & CASE OF THE ELUSIVE ASSASSIN which they had, were mine, she said that MURDER ON THE ORIENT EXPRESS did very well at X'mas Also that ACQUIRE is selling well...

Finished reading THE COMPLEAT STRATEGYST, which I borrowed from Clande. Regular analysis of simple games. It gives the rules of MORRA (the Italian finger game, and then gives a game theory strategy, the rules: ... 2 play. Each player extends some fingers and simultaneously guesses how many the enemy is extending. The number he may extend is 1,2, or 3, If only one player guesses the enemy digits successfully, the payoff to him is the total number of digits extended on the play. Otherwise the payoff is zero. Thus if Blue holds out 3 fingers and guesses I, while red holds out I and guesses 2 Blue will win because he's right he will win 4 units of pay off [ The proper strategy is to mix the following 3 strategies in proportion s:4:3 Extend I and guess 3. extend... 2 and guess 2 ; extend 3 and guess 1.]