Compare revisions: 1968_Sackson_243_August 12.jpg
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(cont. from 8/11) [8/13] | (cont. from 8/11) [8/13] | ||
the major conflict on conflicts (one for each defensive pc.) are resolved | the major conflict on conflicts (one for each defensive pc.) are resolved. <br> | ||
Each player has a set of 10 "conflict" cards, numbered from 1 to 10. <br> | |||
defensive perimeter. Once a defensive pc | They each play a card face down. High card wins and the other players <br> | ||
its conflict (s), | pc. is removed. A tie is redone. When the 10 cands are played they <br> | ||
all on the right. When king is checkmate player may not | are picked up and replayed. <br> | ||
Dave called. He and | Defensive pcs. may not leave their color zone, except to enter a <br> | ||
GAME board | defensive perimeter. Once a defensive pc. enters a perimeter it may <br> | ||
not leave it. An offensive pc. may leave a perimeter if it wins | |||
its conflict(s), <br> | |||
<u>DUPLICATE CHESS</u> Partners sit across from each other. Kings are <br> | |||
all on the right. When king is checkmate player may not move. His <br> | |||
partner must try to get him out and if he succeeds the player <br> | |||
can start moving again. | |||
Dave called. He and Marylin came across an old German combination <br> | |||
<u>GAME</u> board game. One of the games sounded like <u>HALMA</u>. He'll <br> | |||
give it to me next time we get together. <br> | |||
( cont. on 8/10) | ( cont. on 8/10) |