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MONDAY 12 AUGUST 1968
225th day - 141 days to come


Went to Alice's office with the INFINITE PLANE contract. Alice had a
carbon copy of a covering letter for the contract for
VENTURE CAPITAL (they came at home). We found that there
was a new clause which read that 3M could stop paying royalties
if anyone charged that their rights were being infringed.
Alice will call will to ask him about it.

They had a letter from Olinsky (see 7/19) he described a
game of surrounding spaces which he called DON'T FENCE ME IN.
It is probably imatative but I suggested that Alice write to
him and have him send a model.

Alice rcd. the rules and a description of a game COPRA RUN and the
information from Roy Jones of Columbia on CONFRONTATION. which
is a game simulation rather than a game. Took them home to study.
Alice gave me a "Patent Digest for the Tom and Leisure Industries"
(Vol. ll, noil, April 1968). Nothing much of interest: It includes
Paul Milazzo's CAMPAIGN. (Filed in patent drawer.) A Took home two Toys & Novelties magazines. The July 1968 copy men tious THE PEOPLE'S CHOICE. an election came for two to six (Game Division of Antistic Recording systems, 1270P w. Ten Mile Rd., Dak Park, Michi. It also mentions CRAZY BLOCKS. (Harvey - Janice Enter prises Inc, P.o. Box 42009, Cine innati.). To Macy's, Bought STUDENT SURVIVAL and COOPERATION (KMS) Saw that they had BAZAAR. Looked at the following games by createk :- PENETRATIONS SPECULATION, THE IMPOSSIBLE GAME, SPLURGE, INFO-MANIA, AD-DIC'TION.


(cont. from 8/11) [8/13]

the major conflict on conflicts (one for each defensive pc.) are resolved, Each player has a set of io "conflict" cards, numbered from 1 to 10. They each play a cand face down. High card wins and the other players pc, is removed. A tie is redone. When the 10 cands are played they.... ane picked up and he played. - Detensive pes may not leave their color zone except to enter a defensive perimeter. Once a defensive pc, enters a perimeter it may not leave it An offensive pc, may leave a perimeter if it wins its conflict (s), tot - DUPLICATE CHESS Partners sit across from each other Kings are all on the right. When king is checkmate player may not inove. His partner must try to get him out and it he succeeds the playen can start making again Dave called. He and Marulin came across an old German GAME board ame one of the games sounded like HALMA. to me next time we get together, t vrat combination He'll give it ( cont. on 8/10)