Compare revisions: 1968_Sackson_243_August 12.jpg
Created page with "MONDAY 12 AUGUST 1968 <br> 225th day - 141 days to come ---- Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br> carbon copy of a covering l..."
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Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br> | Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br> | ||
carbon copy of a covering letter for the contract for <br> | carbon copy of a covering letter for the contract for <br> | ||
<u>VENTURE CAPITAL</u> (they came at home) | <u>VENTURE CAPITAL</u> (they came at home). We found that there <br> | ||
Alice | was a new clause which read that 3M could stop paying royalties <br> | ||
information from | if anyone charged that their rights were being infringed. <br> | ||
is a game simulation rather than a game | Alice will call will to ask him about it. | ||
(Vol. ll, noil, April 1968). Nothing much of interest: It includes | |||
Paul Milazzo's | They had a letter from Olinsky (see 7/19) he described a <br> | ||
game of surrounding spaces which he called <u>DON'T FENCE ME IN</u>. <br> | |||
prises Inc, P. | It is probably imatative but I suggested that Alice write to <br> | ||
Saw that they had <u>BAZAAR</u>. | him and have him send a model. | ||
Looked at the following games by | |||
Alice rcd. the rules and a description of a game <u>COPRA RUN</u> and the <br> | |||
information from Roy Jones of Columbia on <u>CONFRONTATION</u>. which <br> | |||
is a game simulation rather than a game. Took them home to study. <br> | |||
Alice gave me a "''Patent Digest for the Tom and Leisure Industries''" <br> | |||
(Vol. ll, noil, April 1968). Nothing much of interest: It includes <br> | |||
Paul Milazzo's <u>CAMPAIGN</u>. (Filed in patent drawer.) <br> | |||
Took home two ''Toys & Novelties'' magazines. The July 1968 copy <br> | |||
mentions <u>THE PEOPLE'S CHOICE</u>, an election game for two to six (Game Division of Artistic Recording Systems, 12701 W. Ten Mile Rd., Oak Park, <br> | |||
Mich.). It also mentions <u>CRAZY BLOCKS</u> (Harvey - Janice Enter- <br> | |||
prises Inc, P.O. Box 42009, Cincinnati.). <br> | |||
To Macy's. Bought <u>STUDENT SURVIVAL</u> and <u>COOPERATION</u> (KMS) | |||
Saw that they had <u>BAZAAR</u>. <br> | |||
Looked at the following games by Createk : - <u>PENETRATION</u>, <u>SPECULATION</u>, <u>THE IMPOSSIBLE GAME</u>, <u>SPLURGE</u>, <u>INFO-MANIA</u>, <u>AD-DIC'TION</u>. | |||
---- | ---- | ||
(cont. from 8/11) [8/13] | (cont. from 8/11) [8/13] | ||
the major conflict on conflicts (one for each defensive pc.) are resolved | the major conflict on conflicts (one for each defensive pc.) are resolved. <br> | ||
Each player has a set of 10 "conflict" cards, numbered from 1 to 10. <br> | |||
defensive perimeter. Once a defensive pc | They each play a card face down. High card wins and the other players <br> | ||
its conflict (s), | pc. is removed. A tie is redone. When the 10 cands are played they <br> | ||
all on the right. When king is checkmate player may not | are picked up and replayed. <br> | ||
Dave called. He and | Defensive pcs. may not leave their color zone, except to enter a <br> | ||
GAME board | defensive perimeter. Once a defensive pc. enters a perimeter it may <br> | ||
not leave it. An offensive pc. may leave a perimeter if it wins | |||
its conflict(s), <br> | |||
<u>DUPLICATE CHESS</u> Partners sit across from each other. Kings are <br> | |||
all on the right. When king is checkmate player may not move. His <br> | |||
partner must try to get him out and if he succeeds the player <br> | |||
can start moving again. | |||
Dave called. He and Marylin came across an old German combination <br> | |||
<u>GAME</u> board game. One of the games sounded like <u>HALMA</u>. He'll <br> | |||
give it to me next time we get together. <br> | |||
( cont. on 8/10) | ( cont. on 8/10) |