Created page with "MONDAY 12 AUGUST 1968 <br> 225th day - 141 days to come ---- Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br> carbon copy of a covering l..."
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Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br>
Went to Alice's office with the <u>INFINITE PLANE</u> contract. Alice had a <br>
carbon copy of a covering letter for the contract for  <br>
carbon copy of a covering letter for the contract for  <br>
<u>VENTURE CAPITAL</u> (they came at home), we found that there was a new clause which read that 3M could stop paying royalties if anyone charged that their rights were being infringed. Alice will call will to ask him about it.... They had a letter from olinsky (see 2/19) he described as a qarke of Surrounding Spaces which he called <u>DON'T FENCE ME IN</u> It is probably imatative' but I suggested that Alice write to him and have him send a model. m
<u>VENTURE CAPITAL</u> (they came at home). We found that there <br>
Alice red, the rules and a description of a game <u>COPRA RUN</u> and the
was a new clause which read that 3M could stop paying royalties <br>
information from Ron Jones of Columbia on <u>CONFRONTATION</u>. which
if anyone charged that their rights were being infringed. <br>
is a game simulation rather than a game, Took them home to study, Alice gave me a "Patent Digest for the Tom and Leisure Industries"
Alice will call will to ask him about it.
(Vol. ll, noil, April 1968). Nothing much of interest: It includes
 
Paul Milazzo's CAMPAIGNO (Filed in patent drawer.) A Took home two Toys & Novelties magazines. The July 1968 copy men
They had a letter from Olinsky (see 7/19) he described a <br>
tious THE PEOPLE'S CHOICE. an election came for two to six (Game Division of Antistic Recording systems, 1270P w. Ten Mile Rd., Dak Park, Michi. It also mentions CRAZY BLOCKS. (Harvey - Janice Enter
game of surrounding spaces which he called <u>DON'T FENCE ME IN</u>. <br>
prises Inc, P.o. Box 42009, Cine innati.). To Macy's, Bought STUDENT SURVIVAL and COOPERATION (KMS)
It is probably imatative but I suggested that Alice write to <br>
Saw that they had <u>BAZAAR</u>.
him and have him send a model.  
Looked at the following games by createk :- PENETRATIONS SPECULATION THE IMPOSSIBLE GAMESPLURGEOINFO-MANIA <u>AD-DIC'TION</u>.
 
Alice rcd. the rules and a description of a game <u>COPRA RUN</u> and the <br>
information from Roy Jones of Columbia on <u>CONFRONTATION</u>. which <br>
is a game simulation rather than a game. Took them home to study. <br>
Alice gave me a "''Patent Digest for the Tom and Leisure Industries''" <br>
(Vol. ll, noil, April 1968). Nothing much of interest: It includes <br>
Paul Milazzo's <u>CAMPAIGN</u>. (Filed in patent drawer.) <br>
Took home two ''Toys & Novelties'' magazines. The July 1968 copy <br>
mentions <u>THE PEOPLE'S CHOICE</u>, an election game for two to six (Game Division of Artistic Recording Systems, 12701 W. Ten Mile Rd., Oak Park, <br>
Mich.). It also mentions <u>CRAZY BLOCKS</u> (Harvey - Janice Enter- <br>
prises Inc, P.O. Box 42009, Cincinnati.). <br>
 
To Macy's. Bought <u>STUDENT SURVIVAL</u> and <u>COOPERATION</u> (KMS)
Saw that they had <u>BAZAAR</u>. <br>
Looked at the following games by Createk : - <u>PENETRATION</u>, <u>SPECULATION</u>, <u>THE IMPOSSIBLE GAME</u>, <u>SPLURGE</u>, <u>INFO-MANIA</u>, <u>AD-DIC'TION</u>.
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(cont. from 8/11) [8/13]  
(cont. from 8/11) [8/13]  


the major conflict on conflicts (one for each defensive pc.) are resolved, Each player has a set of io "conflict" cards, numbered from 1 to 10. They each play a cand face down. High card wins and the other players pc, is removed. A tie is redone. When the 10 cands are played they....
the major conflict on conflicts (one for each defensive pc.) are resolved.  <br>
ane picked up and he played. - Detensive pes may not leave their color zone except to enter a
Each player has a set of 10 "conflict" cards, numbered from 1 to 10. <br>
defensive perimeter. Once a defensive pc, enters a perimeter it may not leave it An offensive pc, may leave a perimeter if it wins
They each play a card face down. High card wins and the other players <br>
its conflict (s), tot - <u>DUPLICATE CHESS</u> Partners sit across from each other Kings are
pc. is removed. A tie is redone. When the 10 cands are played they <br>
all on the right. When king is checkmate player may not inove. His partner must try to get him out and it he succeeds the playen can start making again
are picked up and replayed.  <br>
Dave called. He and Marulin came across an old German
Defensive pcs. may not leave their color zone, except to enter a <br>
GAME board ame one of the games sounded like <u>HALMA</u>. to me next time we get together, t vrat
defensive perimeter. Once a defensive pc. enters a perimeter it may <br>
combination He'll give it
not leave it. An offensive pc. may leave a perimeter if it wins
its conflict(s), <br>
<u>DUPLICATE CHESS</u> Partners sit across from each other. Kings are <br>
all on the right. When king is checkmate player may not move. His <br>
partner must try to get him out and if he succeeds the player <br>
can start moving again.
 
Dave called. He and Marylin came across an old German combination <br>
<u>GAME</u> board game. One of the games sounded like <u>HALMA</u>. He'll <br>
give it to me next time we get together. <br>
( cont. on 8/10)
( cont. on 8/10)