Compare revisions: 1968_Sackson_242_August 11.jpg
Created page with "SUNDAY 11 AUGUST 1968 <br> Ninth Sunday after Trinity <br> 224th day - 142 days to come ---- Saw Mike & Annette Baschkopf, They finally found <u>ACQUIRE</u> at Blooming..."
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address : - 1936 Delancey Pl., Phila. 19103, Pa.) | address : - 1936 Delancey Pl., Phila. 19103, Pa.) | ||
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[cont, from 8/13) (8/13] | |||
can then choose which one to move. As players move their rockets <br> | |||
can then choose which one to move | around the planets they gain points. The rocket by landing <br> | ||
earth, and has no rockets left in space | on certain spaces are forced onto a path to destruction. If it misses <br> | ||
PENETRATION | these spaces it finally returns to earth. A player wins when he <br> | ||
Each player in turn makes 7 moves on the same | has collected at least 1500 points, has returned at least one rocket to <br> | ||
When an offensive pc | earth, and has no rockets left in space (all either destroyed or <br> | ||
returned to earth.) <br> | |||
<u>PENETRATION</u> : - Each player has 16 defensive pcs., 10 red and <br> | |||
6 blue, set up on the edges on their own side of the board. Each player <br> | |||
has 5 offensive pcs. set up at their end. One player's offensive <br> | |||
pcs. are white, the other black. Each player has a set of 4 <br> | |||
objective cards and chooses one at random which he doesn't divulge <br> | |||
to the opponent. A player wins by moving one of his offensive pcs. <br> | |||
into the center of his chosen objective. | |||
Each player in turn makes 7 moves on the same or different pcs. in <br> | |||
any combination. An offensive [crossed out] pc. moves 1 space orthogonally in <br> | |||
a move. A defensive pc. moves 2 spaces orthoganally or diagonally in a <br> | |||
turn, or may move one space if desired. <br> | |||
When an offensive pc. meets an opponent's defensive pc. outside of an objective perimeter (in adiacent spaces, I guess) there is a minor conflict. <br> | |||
Each throws a die ( I think it is only one). If tie or defender lower <br> | |||
the defensive pc. is removed from the board. If defender is 1 or 2 <br> | |||
pts. higher the attacking pc. is returned to one of the starting positions. <br> | |||
If 3 or more, the attacking pc. is removed. <br> | |||
When a offensive pc. moves into an objective perimeter that does not have a | |||
defensive pc. in it and it is his actual objective (and there would be <br> | |||
no reason to move in otherwise - unless it is the last move of a turn that <br> | |||
brings him into the outside of the perimiter and he wants to lure some <br> | |||
defensive pcs. in) he can move on to the center and wins the game. If there <br> | |||
is one or more defensive pc. in the perimeter the offensive pc. must stop <br> | |||
and wait for the other player to take a turn. The defense may move <br> | |||
more defensive pcs. into the perimiter if he wishes. After his turn <br> | |||
(cont. on 8/12) | (cont. on 8/12) |