Compare revisions: 1968_Sackson_242_August 11.jpg
Created page with "SUNDAY 11 AUGUST 1968 <br> Ninth Sunday after Trinity <br> 224th day - 142 days to come ---- Saw Mike & Annette Baschkopf, They finally found <u>ACQUIRE</u> at Blooming..."
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address : - 1936 Delancey Pl., Phila. 19103, Pa.) | address : - 1936 Delancey Pl., Phila. 19103, Pa.) | ||
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[cont, from 8/13) (8/13] | |||
can then choose which one to move. As players move their rockets <br> | |||
can then choose which one to move | around the planets they gain points. The rocket by landing <br> | ||
earth, and has no rockets left in space | on certain spaces are forced onto a path to destruction. If it misses <br> | ||
PENETRATION | these spaces it finally returns to earth. A player wins when he <br> | ||
has collected at least 1500 points, has returned at least one rocket to <br> | |||
earth, and has no rockets left in space (all either destroyed or <br> | |||
returned to earth.) <br> | |||
<u>PENETRATION</u> : - Each player has 16 defensive pcs., 10 red and <br> | |||
6 blue, set up on the edges on their own side of the board. Each player <br> | |||
has 5 offensive pcs. set up at their end. One player's offensive <br> | |||
pcs. are white, the other black. Each player has a set of 4 <br> | |||
objective cards and chooses one at random which he doesn't divulge <br> | |||
to the opponent. A player wins by moving one of his offensive pcs. <br> | |||
into the center of his chosen objective. | |||
Each player in turn makes 7 moves on the same on different pes, in any combination. An offensive a pc, moves 1 space orthogonally in 6 nove. A defensive pc. moves a spaces orthoganally or diagonalling in a turn or may move one space if desired | Each player in turn makes 7 moves on the same on different pes, in any combination. An offensive a pc, moves 1 space orthogonally in 6 nove. A defensive pc. moves a spaces orthoganally or diagonalling in a turn or may move one space if desired | ||
When an offensive pc, meets an opponent's defensive per outside of and objective perimeter (in adiacent spaces I guess there is a minor conflict Each throws a die ( I think it is only one). If tie or defender lower the defensive pc, is removed from the board. It defender is tor 2 pts, higher the attacking pc, is returned to one of the starting positive If 3 or more the attacking pc, is removed, animiter When a offensive pc, moves into an objectiven that does not have a defensive A, in it and it is his actual objective and there would be no reason to move in otherwise unless it is the last move of a turn that brings him into the outside of the perimiter and he wants to lure some de fensive pcs, in he can move on to the center and wing the game. If there is one or more defensive pc, in the perimeter the offensive pc mast stop and wait for the other player to take a turn. The detange may more more defensive pes into the perimiter it he wishes. After his turn | When an offensive pc, meets an opponent's defensive per outside of and objective perimeter (in adiacent spaces I guess there is a minor conflict Each throws a die ( I think it is only one). If tie or defender lower the defensive pc, is removed from the board. It defender is tor 2 pts, higher the attacking pc, is returned to one of the starting positive If 3 or more the attacking pc, is removed, animiter When a offensive pc, moves into an objectiven that does not have a defensive A, in it and it is his actual objective and there would be no reason to move in otherwise unless it is the last move of a turn that brings him into the outside of the perimiter and he wants to lure some de fensive pcs, in he can move on to the center and wing the game. If there is one or more defensive pc, in the perimeter the offensive pc mast stop and wait for the other player to take a turn. The detange may more more defensive pes into the perimiter it he wishes. After his turn | ||
(cont. on 8/12) | (cont. on 8/12) |