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Created page with "7/26 SATURDAY 27 JULY 1968 209th day - 157 days to come ---- In Paramus saw : <u>STUMP</u> (MB) There is a ning with numbers I to to spaced around... • it in numerical..."
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7/26 | 7/26 <br> | ||
SATURDAY 27 JULY 1968 | SATURDAY 27 JULY 1968 <br> | ||
209th day - 157 days to come | 209th day - 157 days to come | ||
---- | ---- | ||
In Paramus saw : | In Paramus saw : - <br> | ||
<u>STUMP</u> (MB) There is a | <u>STUMP</u> (MB) There is a ring with numbers 1 to 40 spaced around <br> | ||
2 to 4 play | it in numerical order. Mounted on the ring are two arrows which are <br> | ||
teams place pieces of the | movable and one points clockwise and one counter-clockwise. There is <br> | ||
This stops the opponent from placing a | a deck of cards with numbers 1 to 40. To setup, two cards are turned <br> | ||
can only get across the river on a players | from the deck and the arrows are set at these two numbers <br> | ||
Scoring is based on covering certain key areas. When covered the | so that there is the least gap between the heads of the <br> | ||
of the 32 grids on the board | arrows. Each player gets a hand of 5 cards. <s>and in turn</s> <br> | ||
features. Didn't look at rules, will have to look at again. <u>WHOOPS</u> (Aurora) 12 or 16 large sized cup shaped | Players in turn draw a card from the deck and, if possible, <br> | ||
plastic pcs. each one numbered on the bottom. These | play a card <s>in the g</s> corresponding to a number in the <br> | ||
gap between the arrow. They end their <s>mov</s> turn by <br> | |||
to pick up the cups numerical order. | playing a card and moving one of the arrows to that <br> | ||
number, keeping the gap as small as possible so that the <br> | |||
next player has less chance of getting rid of a card. <br> | |||
First to get rid of all his cards wins <br> | |||
2 to 4 play. In the deck there are several wild cards <br> | |||
which can be used as any number.<s></s> | |||
<u>SITUATION 4</u> P. See picture in 1968 catalog. Players, or <br> | |||
teams, place pieces of the jig saw puzzle. Pieces must <br> | |||
start at the edge next to them and then move outward. <br> | |||
When their airport is completely covered they may <br> | |||
make use of one of their paratroop pieces (how many?) to <br> | |||
place a jig saw piece next to an opponent's jig saw piece. <br> | |||
Once the tank field is covered the player may place a <br> | |||
tank on one of their jig saw pcs. This stops the opponent <br> | |||
from placing a jig saw pc. next to the tank. Tanks <br> | |||
can only get across the river on a players own bridge. <br> | |||
If both players have tanks bearing on the same empty <br> | |||
jig saw space, that space cannot be filled. Bridges can <br> | |||
be placed when a players jig saw pcs. are on both <br> | |||
abutments. Continue playing until board is covered or <br> | |||
only blocked spaces are left. <br> | |||
Scoring is based on covering certain key areas. When <br> | |||
covered the player places a flag on them. A player <br> | |||
also scores for <s>places</s> placing a bridge (each player <br> | |||
has two). A player also scores for completely covering one <br> | |||
of the 32 grids on the board. (Fairly complete idea.) | |||
<u>STAR TREK</u> (Ideal) A large quadrille board with space <br> | |||
features. Didn't look at rules, will have to look at again. <br> | |||
<u>WHOOPS</u> (Aurora) 12 or 16 <s>cup</s> large sized cup shaped <br> | |||
plastic pcs. each one numbered on the bottom. These <br> | |||
are set up in a given pattern and spacing. <br> | |||
Players in turn start at one end and, stepping <br> | |||
only on the tops, move around, and try <br> | |||
to pick up the cups in numerical order. <br> | |||
Stop when touch the floor. (Rough idea.) <br> | |||
[Small diagram showing what appears to be an upside down cup labeled with the word 'number'.] | |||
(cont. on 7/26) | (cont. on 7/26) |