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[Large diagram of 56 equilateral triangles. Eack triangle is populated with three digits ranging from 0-5. One digit is in each corner of the triangle.] | [Large diagram of 56 equilateral triangles. Eack triangle is populated with three digits ranging from 0-5. One digit is located in each corner of the triangle.] | ||
When 2 play, each gets 9 pieces. With 3 - 7 each. With 4 - 6 each. <br> | |||
Highest triple plays first. Score sum of numbers plus 10 bonus. A triple 0, <br> | |||
if highest, scores 40 points. If there are no triples, the highest total goes <br> | |||
first. Score the total, but no bonus. (No provision is given for ties.) <br> | |||
Play against at least one edge of a previously played pc. Must match <br> | |||
any edge and point touched. Score total on pc. played. <br> | |||
If can't play, draw till can & lose 5 points for each draw. If can't play <br> | |||
and there is no pile left, lose 10 points. <br> | |||
Get a 50 point bonus for completing a hexagon. <br> | |||
Get a 40 point for "bridging" (all three numbers <br> | |||
matching.). <br> | |||
[Diagram of a group of triangles being connected by the placement of an additional triangle.] | |||
Player going out gets 10 point bonus and all <br> | |||
remaining opponent pcs. <br> | |||
Blocked game - least total gets remaining opponent pcs. but must deduct <br> | |||
his own total. <br> | |||
400 points are game. |