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Friday 10 May 1968 131st day - 235 days to come


Called Ira Lubow at Renwal (see 5/8). He wants an Industrial Designer to Work on the football GAME. Spoke a little and are both looking forward to meeting each other.

Thought of a variation of TEMPO. A piece on the edge can move along the edge if the next space on the inside is occupied. This gives greater mobility and eliminates the necessity of the special corner diagonal move, but it makes the perpetual move draw much easier to [crossout] occur. Decided not to do anything with it right now.

Thought of another variation for STATEMENT (possible name "Empires"). The state cards are placed face up in 5 columns of 10 cards each. Players in turn take one card from top and take possession of that state. The first three cards each takes are separated states. After that can [crossout] only take a state adjoining one you already have. One with most states wins. On for more advanced children - the most elec- toral votes.


(cont. from 5/12) [5/21]

an games and would like some information from me. Marylin gave her my phone number.

Barney Rich called BB and would like me to call him Thursday. Will told me that he was at the 3M booth, before I came, with NUMBRILLE and DOZEN DIAMONDS (both version). He said that an outstanding game expert thought they were the best number games of all. Will asked him if he meant Sid Sackson. Will thought they were more suitable for classroom use.
[Visit to Stationery Show. Begins on 5/21] [drawn arrow pointing left]

Jim Morgan also told me that they were making a new board for ACQUIRE that was much sturdier altho, once the initial cost of the molds are payed [paid?] off, will be a little cheaper. They are also returning to the better grade of cardboard for the stock certificates.

MY SON THE DOCTOR:- saw rules for this but they weren't completely clear. There are 12 cards for each of the 4 processions, 8 good and 4 bad. Player must collect 4 good ones of one profession and move onto that space to win. There are smaller cards for each of the "odd-jobs" but I couldn't find their purpose.

Jim Morgan and I discussed the matter of penalty points in BAZAAR. His original thought in suggesting this was to prevent a player who was ahead from loading his

(cont. on 5/9)