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3/10
3/9
3/7
3/6


Monday 11 March 1968

71st day - 295 days to come


Called Fabio and told him to send the contract. Told him about Martin Gardner's offer to do a column. He thinks that the column is more important than the forward. He is going to sound out Random House about doing my book. If I prepare a two-page outline of the book he'll see if he can interest some foreign publishers in it while he is in Europe.

Called Charlie Parker at 200 5th Ave and arranged date for 3 to- day. Went there early and registered and then went to Parker. Saw Randy Barton and Hank Simmons. The latter said he had met me at a stationery show some ten years ago. I don't remember, and I doubt it. He showed me the following:-
HIP FLIP:- An action game.
SITUATION 4:- The board shows a countryside with various strategic points, such as airfields, etc. Each player has an identi- cal set of jigsaw pieces. They must start in [word crossed out] their base area and then work towards the center by fitting the jigsaw pcs. trying to cover the strategic areas. There are also plastic bridges and other pcs. which are placed by some rules (which I don't know). Score [word crossed out] at end of play.
INSTANT INSANITY:- He knows that it is not new (1907 he says). Gave me a copy. Said it would sell 12 million.
PINPOINT:- A hollow board with holes in the top and three pcs. in the hollow (similar to GUSHER.). Players try to locate the pcs. by probes (and ESP). If correct the probe is stopped. If not it goes all the way down.
THUNDERBIRDS:- Children's space exploration game.
DON'T LOSE YOUR MARBLES:- A bowl with holes along the sides and enough marbles to fill them. Solitaire action game to fill the marbles in all the holes. (Folder for these put in 1968 Ad Clips folder)
Arranged to go there May to show him some games or if he is not there to see Mr. Laughridge [or Laugbridge]. Also to look thru archives again. he said that sometimes something that is rejected one time may be just what they need another time.

Saw Charlie Parker. He apologized for not writing. He can't get away this week but, again, promised to visit me soon in a coming trip to New York.
Their new game is a children's game PLAYFUL TRAILS. There is a path with beginning to end with several "slippery trails" which are shortcuts which are transversed to the end when landed upon. The spaces in the path are different colors. Movement is by turning a card from a deck. Each card has a color. Each player has a horse and a rider marker. The horse is started and moved along first. If the player turns a card of the same color as the space the horse is on he moves the rider to the horse. There are also some "mount up" spaces where mounting occurs when the horse lands. There are also some "fall off" spaces where the rider returns to start. At a certain place in the path a horse without a rider must stop and then on subsequent turns the rider moved until mounted
(cont. on 3/10)