Compare revisions: 1968_Sackson_074_February 25.jpg
Created page with " = Sunday 25 February 1968 = Quinquagesima 56th day - 310 days to come ---- Claude called. Jacquie played KNOTS TO YOU at her party and it worked very well. Claude pu..."
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= Sunday 25 February 1968 = | = Sunday 25 February 1968 = | ||
Quinquagesima 56th day - 310 days to come | Quinquagesima 56th day - 310 days to come | ||
---- | ---- | ||
Claude called. Jacquie played KNOTS TO YOU at her party and it worked | Claude called. Jacquie played <u>KNOTS TO YOU</u> at her party and it worked | ||
very well. Claude put as many knots as the length of the ropes | very well. Claude put as many knots as the length of the ropes | ||
permitted and this lengthened and improved the game.<br> | permitted and this lengthened and improved the game.<br> | ||
They also played BAZAAR and all enjoyed it. | They also played <u>BAZAAR</u> and all enjoyed it. | ||
Wrote a letter to Jim Morgan. BB types it and my rules for | Wrote a letter to Jim Morgan. BB types it and my rules for | ||
PENALTY BAZAAR. | <u>PENALTY BAZAAR</u>. | ||
Looking at some games and noticed that there was water damage | Looking at some games and noticed that [word crossed out] there was water damage | ||
on some boxes and on some boards, worst on Scarne's | on some boxes and on some boards, worst on Scarne's | ||
CHALLENGE. Moved all the piles next to the outside wall away | <u>CHALLENGE</u>. Moved all the piles next to the outside wall away | ||
from the wall in back. | from the wall in back. | ||
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Split the penalty with his partner or break the partnership and | Split the penalty with his partner or break the partnership and | ||
stick his partner with the whole thing. If an [crossed out] the partner | stick his partner with the whole thing. If <s>an</s> [crossed out] the partner | ||
later catches him he will get revenge. (very rough idea)<br> | later catches him he will get revenge. (very rough idea)<br> | ||
SKIRMISH:- A word game played similar to BATTLESHIPS. | SKIRMISH:- A word game played similar to <u>BATTLESHIPS</u>. | ||
Place the letter cards to form secret words and line them up with a coordinate system on the stand. Call for specific coordinates and find out whether there is a line | Place the letter cards to form secret words and line them | ||
up with a coordinate system on the stand. Call for | |||
specific coordinates and find out whether there is a line | |||
there or the point is empty. Determine the word by building up the letter patterns. | there or the point is empty. Determine the word by building up the letter patterns. | ||
Aco Games:- To FACULTY CARDS they have added some pads of | Aco Games:- To <u>FACULTY CARDS</u> they have added some pads of | ||
pencil and paper games. Nothing new. Mr. Samuels said | pencil and paper games. Nothing new. Mr. Samuels said | ||
he would send me a copy of "Faculty Cards." | he would send me a copy of "Faculty Cards." | ||
Weatherford Games:- OUTTA-SPACE GAME, ANTE UP AND ROLLEM GAME | Weatherford Games:- <u>OUTTA-SPACE GAME</u>, <u>ANTE UP AND ROLLEM GAME</u> | ||
(See 1968 Ad Clips) | (See 1968 Ad Clips) | ||
Educational Games, Inc.:- ENDS 'N BLENDS, WONDER WORDS | Educational Games, Inc.:- <u>ENDS 'N BLENDS</u>, <u>WONDER WORDS</u> | ||
(See 1968 Ad Clips). Children's games. | (See 1968 Ad Clips). Children's games. | ||
Edukit, Inc.:- TUMBLE-READ, ARITHMEQUICK, SPIN-A-STATE. | Edukit, Inc.:- <u>TUMBLE-READ</u>, <u>ARITHMEQUICK</u>, <u>SPIN-A-STATE</u>. | ||
(See 1968 Ad Clips). Children's games. | (See 1968 Ad Clips). Children's games. | ||
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will mention meeting me. He has been corresponding with Alex | will mention meeting me. He has been corresponding with Alex | ||
concerning his games, and hopes to be corresponding with me. He | concerning his games, and hopes to be corresponding with me. He | ||
told me about Alex's game of CASTILLE. Each player has | told me about Alex's game of <u>CASTILLE</u>. Each player has | ||
two types of pcs. -queen move and rook move (I think) - There | two types of pcs. -queen move and rook move (I think) - There | ||
are five areas on the board and when a player has sole | are five areas on the board and when a player has sole | ||
possession of an area it is his. Except that if he vacates | possession of an area it is his. Except that if he vacates | ||
it the opponent may move in and occupy it. Winning 3 or | it the opponent may move in and occupy it. Winning 3 or <br> | ||
(Capture is by surrounding on 2 sides.) (cont. on 2/26) | (Capture is by surrounding on 2 sides.) (cont. on 2/26) |