Transcription

Saturday 24 February 1968

St. Matthias, Apostle 55th day - 311 days to come


The 4 registered letters came before we were up and notices were left.

Wrote the rules for PENALTY BAZAAR.


(cont. from 3/3)[3/13]

SMOKESTACK (a $1.29 game put out by the same company)
It is meant to be played in cars. There is a map of U.S. with multiple paths. Each space has an object such as hydrant, barn, etc. next to it. Players start at west coast and move to east. They move from space to space (peg in holes) as they see the adjacent object along the path they are traveling. Each player has two white pegs. These can be used to fill a hole when you can't find the object. If you see a smokestack when it is the next space in your path you can take two white pegs from the board to use again. (Filed in 1968 Ad Clips).

Embree Manf. Co.:- LIGHTS OUT. (Have rules in Misc. Game Folder.)

Fairchild:- LINGO an imitative cross-word game.

Research Games:- FRAN TARKENTON'S PRO FOOTBALL. A very ordinary looking football game with dice and charts.

What-cha-ma-call-it, inc.:- MY SON THE DOCTOR (See 1968 Ad Clips for picture of board)

Scientific Games Division - KMS Industries:- (See 1968 Ad Clips folder)
MENTAL BLOCKS - A puzzle of assembling 8 plastic blocks into a cube.
THE NICE CUBES - The TANTALIZER puzzle again.
PSYCHE PATHS - Hexes that are put together so that all colors match at the joints and also [crossed out] score when complete a path across the newly placed piece. Score for length of completed path. (Intend to get this.)
BUY OR SELL - 2 play. Chart pieces are placed in turn starting with each players "start" line. Each chart piece has a series of numbers for + and and others for - (the 6 numbers of a die). Each time a piece is placed the die is thrown to set whether the next will be a + (up) or - (down). A player in turn can play on either his own or opponent's chart. Chart pcs. are chosen from a common face up group (how many?). Win by reaching the top or forcing opponent to bottom. If neither happen and both side [crossed out] players reach other side best performance (?) wins. (V.P. told me it was primarily a luck game.)
COOPERATION: A game for 4 to 6 in two or three partnerships. There is a path leading from start to finish, with some alternate branches. There are penalty spaces. When a player lands on one of these he draws a penalty card and can
(cont. on 2/25)