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<u>COLORMOS</u>: Color dominos with no special new games.
<u>COLORMOS</u>: Color dominos with no special new games.


At Brentano's Saw :- <u>PORT OF CALL</u> - Bought <u>CIRCULAR CHECKERS</u> <u>(SISTI CHALLENGE)</u> by Sebastian Sisti. [Diagram of board, drawn by Sackson labelled "(Picture in 1963 ad Clips)"] Played on board as shown. Each player has 12 checkers started at positions "A & B." Kings are made in the 3 spaces marked "K". Men must move forward. Jumps need not be in a straight line but can turn over the jumped piece along any of the lines connecting spaces. Moves must be along these lines. The rules state that a man when jumping must land in a space ahead of the piece jumped, (which seems to indicate that the jumped piece can be behind the <s>jumped piece</s> [crossed out] starting position of the jumping piece). When a man is kinged it must stop & cannot continue a jump.
At Brentano's Saw :- <u>PORT OF CALL</u> - Bought <u>CIRCULAR CHECKERS</u> <u>(SISTI CHALLENGE)</u> by Sebastian Sisti. [Diagram of circular board consisting of 37 connected spaces, drawn by Sackson labelled "(Picture in 1963 ad Clips)"] Played on board as shown. Each player has 12 checkers started at positions "A & B." Kings are made in the 3 spaces marked "K". Men must move forward. Jumps need not be in a straight line but can turn over the jumped piece along any of the lines connecting spaces. Moves must be along these lines. The rules state that a man when jumping must land in a space ahead of the piece jumped, (which seems to indicate that the jumped piece can be behind the <s>jumped piece</s> [crossed out] starting position of the jumping piece). When a man is kinged it must stop & cannot continue a jump.