added hyperlinks to glossary terms
This revision marked as completed.
This revision marked as approved.
Line 2: Line 2:
235th day - 130 days to come
235th day - 130 days to come
----
----
Called ''Sci. Am.'' with location of <u>FREEDOM'S CONTEST</u>.
Called [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#scientific-american ''Sci. Am.''] with location of <u>FREEDOM'S CONTEST</u>.


Claude, Bob & Amberstones over.<br>
[https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude], [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#abbott-robert Bob] & [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s over.<br>
Amberstones told of two new games: - <br>
Amberstones told of two new games: - <br>
<u>COUP</u><br>
<u>COUP</u><br>
Line 34: Line 34:


<u>ORACLES</u> (also by Amberstones)
<u>ORACLES</u> (also by Amberstones)
    Three toothpicks, 1-red----1-blue---- & 1-white are dropped from a shot glass. Bets are made as to which will be the isolated one (further from the other 2) & also on which of other 2 will be farther from the isolated one. Other relationships possible. If one toothpick lands on top of another the bank wins.
Three toothpicks, 1-red----1-blue---- & 1-white are dropped from a shot glass. Bets are made as to which will be the isolated one (further from the other 2) & also on which of other 2 will be farther from the isolated one. Other relationships possible. If one toothpick lands on top of another the bank wins.


Played <u>POTENTIAL</u>   4-handed, Worked Well.
Played <u>POTENTIAL</u> 4-handed, Worked Well.


Played a little <u>DIVIDE & CONQUER</u>. Claude plays it with 11 cards each of 2 suits. Also uses a "trap door", a card directly under another in value beats it.
Played a little <u>DIVIDE & CONQUER</u>. [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude] plays it with 11 cards each of 2 suits. Also uses a "trap door", a card directly under another in value beats it.


(continued on last page)
(continued on last page)