Compare revisions: 1963_Sackson_255_August 23.jpg
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Claude, Bob & Amberstones over.<br> | Claude, Bob & Amberstones over.<br> | ||
Amberstones told of two new games: - <br> | Amberstones told of two new games: - <br> | ||
<u> | <u>COUP</u><br> | ||
[DIAGRAM OF A 3 x 3 GRID. THE TOP THIRD IS POPULATED WITH 15 BLACK CIRCLES. THE BOTTOM THIRD IS POPULATED WITH 15 WHITE CIRCLES. THE ARRANGEMENTS OF THE CIRCLES MIRROR ONE ANOTHER AND ARE A BIT LIKE TRUNCATED PYRAMIDS WITH 7 AT THE BASE, 5 IN THE MIDDLE, AND 3 AT THE APEX. SOME OF THE WHITE CIRCLES HAVE ARROWS DRAWN FROM THEM AS IF TO INDICATE MOVEMENT. SS USED THREE DIFFERENT COLOR INKS IN THIS DIAGRAM - RED AND GREEN FOR SOME OF THE ARROWS AS WELL AS BLACK] | [DIAGRAM OF A 3 x 3 GRID. THE TOP THIRD IS POPULATED WITH 15 BLACK CIRCLES. THE BOTTOM THIRD IS POPULATED WITH 15 WHITE CIRCLES. THE ARRANGEMENTS OF THE CIRCLES MIRROR ONE ANOTHER AND ARE A BIT LIKE TRUNCATED PYRAMIDS WITH 7 AT THE BASE, 5 IN THE MIDDLE, AND 3 AT THE APEX. SOME OF THE WHITE CIRCLES HAVE ARROWS DRAWN FROM THEM AS IF TO INDICATE MOVEMENT. SS USED THREE DIFFERENT COLOR INKS IN THIS DIAGRAM - RED AND GREEN FOR SOME OF THE ARROWS AS WELL AS BLACK.] | ||
Each player has 15 pcs. started as shown [IN DIAGRAM]. Pcs. can move in any direction to positions shown by arrows. If an opponent's pc. is jumped it is removed. Multiple jumps are possible (a coup). | |||
Can a player jump his own piece? Yes.<br> | |||
(Why not restrict to a forward move as in checkers?)<br> | |||
Not Req'd - they say<br> | |||
(A piece may never jump over an opponent's piece that is in the same relative position - since a jump move is the same as a regular move.) | |||
A player must jump if able, but may take his pick of alternative ways of jumping. | |||
<u>FOU</u> |