Line 6: Line 6:
Claude, Bob & Amberstones over.<br>
Claude, Bob & Amberstones over.<br>
Amberstones told of two new games: - <br>
Amberstones told of two new games: - <br>
<u>COOP</u><br>
<u>COUP</u><br>
   
   
[DIAGRAM OF A 3 x 3 GRID. THE TOP THIRD IS POPULATED WITH 15 BLACK CIRCLES. THE BOTTOM THIRD IS POPULATED WITH 15 WHITE CIRCLES. THE ARRANGEMENTS OF THE CIRCLES MIRROR ONE ANOTHER AND ARE A BIT LIKE TRUNCATED PYRAMIDS WITH 7 AT THE BASE, 5 IN THE MIDDLE, AND 3 AT THE APEX. SOME OF THE WHITE CIRCLES HAVE ARROWS DRAWN FROM THEM AS IF TO INDICATE MOVEMENT. SS USED THREE DIFFERENT COLOR INKS IN THIS DIAGRAM - RED AND GREEN FOR SOME OF THE ARROWS AS WELL AS BLACK]
[DIAGRAM OF A 3 x 3 GRID. THE TOP THIRD IS POPULATED WITH 15 BLACK CIRCLES. THE BOTTOM THIRD IS POPULATED WITH 15 WHITE CIRCLES. THE ARRANGEMENTS OF THE CIRCLES MIRROR ONE ANOTHER AND ARE A BIT LIKE TRUNCATED PYRAMIDS WITH 7 AT THE BASE, 5 IN THE MIDDLE, AND 3 AT THE APEX. SOME OF THE WHITE CIRCLES HAVE ARROWS DRAWN FROM THEM AS IF TO INDICATE MOVEMENT. SS USED THREE DIFFERENT COLOR INKS IN THIS DIAGRAM - RED AND GREEN FOR SOME OF THE ARROWS AS WELL AS BLACK.]
 
Each player has 15 pcs. started as shown [IN DIAGRAM]. Pcs. can move in any direction to positions shown by arrows. If an opponent's pc. is jumped it is removed. Multiple jumps are possible (a coup).
Can a player jump his own piece? Yes.<br>
(Why not restrict to a forward move as in checkers?)<br>
Not Req'd - they say<br>
 
(A piece may never jump over an opponent's piece that is in the same relative position - since a jump move is the same as a regular move.)
A player must jump if able, but may take his pick of alternative ways of jumping.
 
<u>FOU</u>