Compare revisions: 1963_Sackson_255_August 23.jpg
Created page with "Friday 23 August 1963<br> 235th day - 130 days to come ---- Called ''Sci. Am.'' with location of <u>FREEDOM'S CONTEST</u>. Claude, Bob & Amberstones over. Amberstones t..."
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235th day - 130 days to come | 235th day - 130 days to come | ||
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Called ''Sci. Am.'' with location of <u>FREEDOM'S CONTEST</u>. | Called [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#scientific-american ''Sci. Am.''] with location of <u>FREEDOM'S CONTEST</u>. | ||
Claude, Bob & | [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude], [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#abbott-robert Bob] & [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s over.<br> | ||
Amberstones told of two new games: - | Amberstones told of two new games: - <br> | ||
<u> | <u>COUP</u><br> | ||
[DIAGRAM OF A 3 x 3 GRID. THE TOP THIRD IS POPULATED WITH 15 BLACK CIRCLES. THE BOTTOM THIRD IS POPULATED WITH 15 WHITE CIRCLES. THE ARRANGEMENTS OF THE CIRCLES MIRROR ONE ANOTHER AND ARE A BIT LIKE TRUNCATED PYRAMIDS WITH 7 AT THE BASE, 5 IN THE MIDDLE, AND 3 AT THE APEX. SOME OF THE WHITE CIRCLES HAVE ARROWS DRAWN FROM THEM AS IF TO INDICATE MOVEMENT. SS USED THREE DIFFERENT COLOR INKS IN THIS DIAGRAM - RED AND GREEN FOR SOME OF THE ARROWS AS WELL AS BLACK.] | |||
Each player has 15 pcs. started as shown [IN DIAGRAM]. Pcs. can move in any direction to positions shown by arrows. If an opponent's pc. is jumped it is removed. Multiple jumps are possible (a coup). | |||
Can a player jump his own piece? Yes.<br> | |||
(Why not restrict to a forward move as in checkers?)<br> | |||
Not Req'd - they say<br> | |||
(A piece may never jump over an opponent's piece that is in the same relative position - since a jump move is the same as a regular move.) | |||
A player must jump if able, but may take his pick of alternative ways of jumping. | |||
<u>FOU</u> | |||
[DIAGRAM OF A 3 x 3 SQUARE GRID. THE TOP HALF IS POPULATED WITH 15 WHITE CIRCLES. THE BOTTOM HALF IS POPULATED WITH 15 BLACK CIRCLES. THE TOP ROW HAS 3 SQUARES WITH 3 WHITE CIRCLES IN EACH. | |||
THE MIDDLE ROW HAS 3 SQUARES WITH 2 WHITE CIRCLES (AT THE TOP) AND 2 BLACK CIRCLES (AT THE BOTTOM) IN EACH. | |||
THE BOTTOM ROW HAS 3 SQUARES WITH 3 BLACK CIRCLES IN EACH] | |||
Each player has <s>players</s> pcs. started as shown.<br> | |||
Moves are the sowing move of <u>MANCALA</u>.<br> | |||
Moves are made orthogonally or diagonally.<br> | |||
When reach the edge put all remaining in that compartment.<br> | |||
When emptying a compartment take only your own pcs.<br> | |||
When the last compartment of a move contains an<br> | |||
equal number of each color, the opponents are captured and removed.<br> | |||
No more than 6 of a player's pcs. may occupy a space.<br> | |||
<u>ORACLES</u> (also by Amberstones) | |||
Three toothpicks, 1-red----1-blue---- & 1-white are dropped from a shot glass. Bets are made as to which will be the isolated one (further from the other 2) & also on which of other 2 will be farther from the isolated one. Other relationships possible. If one toothpick lands on top of another the bank wins. | |||
Played <u>POTENTIAL</u> 4-handed, Worked Well. | |||
Played a little <u>DIVIDE & CONQUER</u>. [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude] plays it with 11 cards each of 2 suits. Also uses a "trap door", a card directly under another in value beats it. | |||
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