Compare revisions: 1963_Sackson_229_July 28.jpg
added hyperlinks to glossary terms
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Played two games of <u>JUMP-A-SCORE</u> with [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#sackson-dana Dana] | Played two games of <u>JUMP-A-SCORE</u> with [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#sackson-dana Dana] | ||
& changed the name to <u>POTENTIAL</u>. Added a rule for chain reactions. If a pc. scores with a total in an even multiple of 5 a chain reaction is started and one of the pcs. already in the space is moved out counting the exit number (or "potential") as all the numbers including the one <s>you</s> just moved in. If the pc. moved is the player's own & it scores the player gets the score. If another player's piece is moved into a scoring situation it is deducted from his score. The chain reaction can be continued as long as the scoring number is an even multiple of 5. A space with 4 can be entered <s>with</s> if a chain reaction results. | |||
Play to a score of 150 pts. Each player should get his turn & in case of tie continue until a player is ahead at the end of a round. Or perhaps it would be better to allow each player to have one more turn after a player reaches 150 to try and catch up. | Play to a score of 150 pts. Each player should get his turn & in case of tie continue until a player is ahead at the end of a round. Or perhaps it would be better to allow each player to have one more turn after a player reaches 150 to try and catch up. | ||
Made an arrangement of numbers which I think will be more equitable and will almost eliminate frozen spaces - considering that they can be unblocked with a "chain reaction". | Made an arrangement of numbers which I think will be more equitable and will almost eliminate frozen spaces - considering that they can be unblocked with a "chain reaction". |