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<u>ABBOTT'S ULTIMA</u> is new name for Chess type game previously called <u>Matrix</u> & <u>Baroque</u>. | <u>ABBOTT'S ULTIMA</u> is new name for Chess type game previously called <u>Matrix</u> & <u>Baroque</u>. | ||
Played two games of <u>JUMP -A- SCORE</u> with Dana & changed the name to <u>POTENTIAL</u>. | Played two games of <u>JUMP -A- SCORE</u> with Dana & changed the name to <u>POTENTIAL</u>. Added a rule for chain reactions. If a pc. scores with a total in an even multiple of 5 a chain reaction is started and one of the pcs. already in the space is moved out counting the exit number (or "potential") as all the numbers including the one <s>you</s> just moved in. If the pc. moved is the player's own & it scores the player gets the score. If another player's piece is moved into a scoring situation it is deducted from his score. The chain reaction can be continued as long as the scoring number is an even multiple of 5. A space with 4 can be entered <s>with</s> if a chain reaction results. | ||
Play to a score of 150 pts. Each player should get his turn & in case of tie continue until a player is ahead at the end of a round. Or perhaps it would be better to allow each player to have one more turn after a player reaches 150 to try and catch up. | |||
Made an arrangement of numbers which I think will be more equitable and will almost eliminate frozen spaces - considering that they can be unblocked with a "chain reaction". | |||
[A DIAGRAM OF A 6 x 6 GRID BOARD POPULATED WITH NUMBERS RANGING FROM 1 TO 5. a NOTE REMARKS THAT SOME OF THESE NUMBERS WERE "CHANGED 8/4". THESE ARE CIRCLED ON THE BOARD WITH (POSSIBLY) THE OLD NUMBERS SHOWN IN PARENTHESIS. SIX SPACES CONTAIN A RED MARK. SIX CONTAIN A GREEN MARK, AND SIX CONTAIN A BLUE MARK] | |||
3 5 4 1 2 3<br> | |||
1 4 2 3 5 2<br> |