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Saturday 13 July 1963, | |||
194th day - 171 days to come | |||
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Copy of notes on a game idea of mine: - <u>BRIDGES</u> | Copy of notes on a game idea of mine: - <u>BRIDGES</u> | ||
[DIAGRAM OF A MAP CONTAINING ROADS AND FOUR BRIDGES. EACH BRIDGE IS MARKED WITH A PRICE (2000,2500,3000, & 5000). THERE ARE SPACES ON THE ROADS BETWEEN THE BRIGES MARKED WITH CIRCLES. A NOTE POINTING TO ONE OF THOSE CIRCLES SAYS '70 SPACES' ALTHOUGH ONLY 20 ARE ACTUALLY DRAWN ON THE DIAGRAM] | [DIAGRAM OF A MAP CONTAINING ROADS AND FOUR BRIDGES. EACH BRIDGE IS MARKED WITH A PRICE (2000, 2500, 3000, & 5000). THERE ARE SPACES ON THE ROADS BETWEEN THE BRIGES MARKED WITH CIRCLES. A NOTE POINTING TO ONE OF THOSE CIRCLES SAYS '70 SPACES' ALTHOUGH ONLY 20 ARE ACTUALLY DRAWN ON THE DIAGRAM] | ||
Bridges have prices marked on them - $500 per space saved. (Based on 3 1/2 times value of saved spaces). | Bridges have prices marked on them - $500 per space saved. (Based on 3 1/2 times value of saved spaces). | ||
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Start with about $5000. End when all bridges are bought (or when bank is broke. One with most money wins. Bridges are not counted. | Start with about $5000. End when all bridges are bought (or when bank is broke. One with most money wins. Bridges are not counted. | ||
Notes on another game idea - <u>SHIFTING | Notes on another game idea - <u>SHIFTING BARRIERS</u> | ||
Make board about 8 x 8. 4 different colored lines between them. These are considered as gates. Two are considered open and two are considered closed. As game progresses these are changed. | Make board about 8 x 8. 4 different colored lines between them. These are considered as gates. Two are considered open and two are considered closed. As game progresses these are changed. | ||
or for Chess type game can have queen rook like pcs. that can pass through two types of gates - which allow for six different combinations. | or for Chess type game can have queen rook like pcs. that can pass through two types of gates - which allow for six different combinations. | ||
[DIAGRAM OF A PORTION OF A GAME BOARD AS DESCRIBED ABOVE. FOUR DIFFERENT COLORED LINES DEPICTED BY FOUR DIFFERENT STYLES OF LINE | [DIAGRAM OF A PORTION OF A GAME BOARD AS DESCRIBED ABOVE. FOUR DIFFERENT COLORED LINES DEPICTED BY FOUR DIFFERENT STYLES OF LINE (DASHED, SOLID, WAVY, AND HATCHED)] | ||
Notes on another game idea - <u>TILES</u> | Notes on another game idea - <u>TILES</u> | ||
[DIAGRAM OF DOMINO SHAPED TILES BEING FIT TOGETHER AS WITH BRICKS] | [DIAGRAM OF DOMINO-SHAPED TILES BEING FIT TOGETHER AS WITH BRICKS] | ||
Place small markers in turn. When a tile is surrounded the one with most around it occupies it. | Place small markers in turn. When a tile is surrounded the one with most around it occupies it. | ||
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Played 2 games of <u>JUMP -A- SCORE</u> with Claude, Anne, & BB. Worked well but I think it will probably be better to eliminate the necessity of having a definite no. of points lead. | Played 2 games of <u>JUMP-A-SCORE</u> with [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude], [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-anne-reiss Anne], & [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#sackson-bernice-pearl BB]. Worked well but I think it will probably be better to eliminate the necessity of having a definite no. of points lead. |