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Wednesday 26 June 1963 177th day - 188 days to come
COMMERCIAL GAMES FOR THE ARITHMETIC CLASS
by Donovan A. Johnson (Reprinted from the Arithmetic Teacher
- March, 1958)
PRIMARY NUMBER CARDS AND GAMES - Hall and McCreary Co.
Cardboard numbers for testing simple addition.
COMBINATIONS ARE FUN - Palfreys School Supply Co.
Addition problems.
K RECT - self-teaching Flashers
Set A. Addition and subtraction
Set B. Division and multiplication
The game has 60 cards, 15 books of four cards each.
A book consists of a fraction, a decimal, a per cent, and
a division all having the same value. The object of
the game is to complete as many books as possible.
SELF-TEACHING FLASNERS - self-teaching Flashers
Flash cards with problems. First to give answer
wins that card. ____ The number on the top of the
card is always the answer to the combination on
the reverse side of the card.
FUN WITH NUMBERS, I WIN - Exclusive Playing Card Co.
25 cards with problems, 25 answers. Object; to match the sets.
ARITHMETIC DOMINOES - The Arithmetic Clinic
Five different games which give practice in count-
ing, adding, writing numbers, etc.
NUMBERLAND SPECIAL (Addition facts)}
OLD WOMAN IN THE SHOE (subtraction facts)}
PARKING LOT (multiplication facts)} Ideal School Supply Co.
ROUND-UP (Division facts)}
Matching number combinations with the answers. Dressed up with
various themes.
MY ARITHMETIC TEACHER (The Arithmetic Clinic)
Problems on a cardboard base with holes for putting pegs in the answers.
SAY-IT (The Garrard Press)
Version for each of the 4 operations. Played similar to lotto.
Claim small problem cards to cover card by giving answer.
QUIZMO (Milton Bradley)
- Addition and Subtraction
- Multiplication and Division
- Fractions
Played like Bingo. Cover number on your card that is answer to problem.
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