Transcription

Wednesday 26 June 1963 177th day - 188 days to come


COMMERCIAL GAMES FOR ARITHMETIC CLASS by Donovan A Johnson (Reprinted from the Arithmetic Teacher - March, 1958)

PRIMARY NUMBER CARDS AND GAMES - Hall and McGreary Co. cardboard numbers for testing simple addition.

COMBINATIONS ARE FUN - Palfrey's School Supply Co. Addition problems

K RECT - Self -Teaching Flashers Set A. Addition and Subtraction Set B. Division and Multiplication The game has 60 cards, 15 books of four cards each. A book consists of a fraction, a decimal, a per cent, and a division all having the same value. The object of the game is to complete as many books as possible.

SELF-TEACHING FLASHERS - Self-teaching flashers Flash cards with problems. First to give answer wins that card. (The number on the top of the card is always the answer to the combination on the reverse side of the card).

FUN WITH NUMBERS, I WIN - Exclusive Playing Card Co. 25 cards with problems, 25 answers. Object, to match the sets.

ARITHMETIC DOMINOES - The Arithmetic Clinic Five different games which give practice in counting, adding, writing numbers etc.

NUMBERLAND SPECIAL (Addition facts) OLD WOMAN IN THE SHOE (Subtraction facts) PARKING LOT (Multiplication facts) ROUND-UP (Division facts) Matching number combinations with the answers. Dressed up with various themes.

MY ARITHMETIC TEACHER (The Arithmetic Clinic) Problems on a cardboard base with holes for putting pegs in the answers.

SAY-IT (The Garrard Press) Version for each of the 4 operations. Played similar to lotto. claim small problem cards to cover card by giving answer.

QUIZMO (Milton Bradley)

  1. Addition and Subtraction
  2. Multiplication and Division
  3. Fractions

Played like Bingo. Cover number on your card that is answer to problem.

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