Compare revisions: 1963_Sackson_185_June 14.jpg
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165th day - 200 days to come | 165th day - 200 days to come | ||
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Played 5 handed <u>DATA</u> with Bob, Dana, Felicia & Alice. | Played 5 handed <u>DATA</u> with Bob, [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#sackson-dana Dana], [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#parker-felicia Felicia] & [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#nichols-alice Alice]. | ||
Showed Alice | Showed Alice:- | ||
<u>JUMP - A- SCORE. </u> | * <u>JUMP - A- SCORE. </u> | ||
<u>SHORT AIRLINE, </u> | * <u>SHORT AIRLINE, </u> | ||
<u>MOVEMENT</u> | * <u>MOVEMENT</u> | ||
Position for starting with 3 players for <u>JUMP - A- SCORE</u> (worked out previously.) | Position for starting with 3 players for <u>JUMP-A-SCORE</u> (worked out previously.) | ||
[TWO DETAILED DIAGRAMS OF 6 X 6 GRID GAMEBOARDS ON LEFT SIDE OF THE PAGE. THE TOP ONE SHOWS A PIECE BY PIECE SET UP FOR A THREE PLAYER GAME. THE BOTTOM ONE SHOWS A PIECE BY PIECE SET UP FOR A FOUR PLAYER GAME. IT ALSO DESCRIBES THE SET UP FOR A TWO PLAYER GAME AS USING ONLY TWO OPPOSITE SIDES FROM THE FOUR PLAYER SET UP] | [TWO DETAILED DIAGRAMS OF 6 X 6 GRID GAMEBOARDS ON LEFT SIDE OF THE PAGE. THE TOP ONE SHOWS A PIECE BY PIECE SET UP FOR A THREE PLAYER GAME. THE BOTTOM ONE SHOWS A PIECE BY PIECE SET UP FOR A FOUR PLAYER GAME. IT ALSO DESCRIBES THE SET UP FOR A TWO PLAYER GAME AS USING ONLY TWO OPPOSITE SIDES FROM THE FOUR PLAYER SET UP] | ||
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Place them at random in the starting positions as shown [IN DIAGRAMS]. Place face down & then turn up). Move orthogonally, the number determined by adding the nos. of all the pcs. on a space plus the number on the board. Remove multiples of 5 so that the move is either 1,2,3,4 or 5. | Place them at random in the starting positions as shown [IN DIAGRAMS]. Place face down & then turn up). Move orthogonally, the number determined by adding the nos. of all the pcs. on a space plus the number on the board. Remove multiples of 5 so that the move is either 1,2,3,4 or 5. | ||
Max. number of pcs. on a space is 4. | Max. number of pcs. on a space is 4. | ||
It is possible that a pc. or pcs. on a space with a 4 or 5 move cannot move at all, and if this happens with 4 on a space they are frozen for the duration of the game. | |||
Score by landing on a space with one or more of the opponent's pcs. in it. Add all of opponent's pcs. in the square plus the pc of yours making the move (do not include pcs. of your own already in the space and the board number) and round the score out to the nearest 5. | Score by landing on a space with one or more of the opponent's pcs. in it. Add all of opponent's pcs. in the square plus the pc of yours making the move (do not include pcs. of your own already in the space and the board number) and round the score out to the nearest 5. | ||
Play to 100 pts. and must be a certain number ahead to win (such as 2 handed - 25, 3 handed - 20, 4 handed - 15). If not that much ahead when reach 100, continue playing till some player achieves this. |