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USE BOARD IN [56]. USE NO'S.  1,2,3,4,5,10.
USE BOARD IN [56]. USE NO'S.  1,2,3,4,5,10.


Place them at random in the starting positions as shown [IN DIAGRAMS]. Place face down & then turn up). Move orthogonally, the number determined by adding the nos. of all the pcs. on a space plus the number on the board. Remove multiples of 5 so that the move is either 1,2,3,4 or 5.
    Place them at random in the starting positions as shown [IN DIAGRAMS]. Place face down & then turn up). Move orthogonally, the number determined by adding the nos. of all the pcs. on a space plus the number on the board. Remove multiples of 5 so that the move is either 1,2,3,4 or 5.
Max. number of pcs. on a space is 4.
    Max. number of pcs. on a space is 4.
it is possible that a pc. or pcs. on a space with a 4 or 5 move cannot move at all, and if this happens with 4 on a space they are frozen for the duration of the game.
    it is possible that a pc. or pcs. on a space with a 4 or 5 move cannot move at all, and if this happens with 4 on a space they are frozen for the duration of the game.
Score by landing on a space with one or more of the opponent's pcs. in it. Add all of opponent's pcs. in the square plus the pc of yours making the move (do not include pcs. of your own already in the space and the board number) and round the score out to the nearest 5.
Score by landing on a space with one or more of the opponent's pcs. in it. Add all of opponent's pcs. in the square plus the pc of yours making the move (do not include pcs. of your own already in the space and the board number) and round the score out to the nearest 5.
    Play to 100 pts. and must be a certain number ahead to win (such as 2 handed - 25, 3 handed - 20, 4 handed - 15). If not that much ahead when reach 100, continue playing till some player achieves this.