1967_Sackson_324_October 31.jpg: Page #1
Original title: 1967_Sackson_324_October 31.jpg

Transcription
TUESDAY 31 OCTOBER Hallow'en--Reformation Day 1967 304th day - 61 days to come
I called Alex Randolph where he was staying and he told me
about another of his games - PICKWICK, now being
considered by 3M. There is a board, quadrille divided
with recessed lines between the points. The points
are colored in four colors. (I believe there are eight
points of each of the four colors, so there may be some
points of a neutral color.) There are colored markers of
two lengths, one squre side unit long and two units long.
Object is to join up your points and prevent opponent from
doing so. Four play in partnerships. (Rough idea.)
Later Alex called from Random House where he was talking to an editor friend about a book on games. I spoke to the editor - Fabio Coen (pronounced Coin) - and he is interested in Alex and me collaborating on a book of original games. I wondered how we would collaborate with him in Japan. They were discussing ideas and I will get together with Fabio on 11/8 for lunch.
Rcd. a letter from Joanne Miller of Funk & Wagnalls. The big boss wants a POKER name to do the book. If I want I probably can have my variations included - and credited.
Called Wald @ Arthur's & set N.Y.G.A. meeting here 11/10. He and Arthur are working on an extension of THREE. They will bring me the NOVA board they promised me when they come, so we can play the new game.
Got out a letter to Bill Caruson about EXECUTIVE DECISION.
(cont. from 10/30) [10/30]
played with tiddely winks. Capture forts by landing a wink
on them. Place flags to show ownership.
TOO BAD (Being considered by 3M). A word game. Letters are
on discs with a different color, but same letter on the
two sides. There is a good sized quadrille board. The first
player sets a timer for 3 minutes and then takes seven
letters blindly. He makes as many words, crossword style,
as he can in the time, with his color on top. Any letters
not used are put in a pool where they are available to the
player whose turn it is. The next player throws a die to
determine the number of discs to take. He can steal a word
on the board by changing one letter or by adding one
or more letters to the ends. The new word must have a dis-
tinct dictionery entry (love to lover O.K., but not to loves).
When a player steals a word he says "too bad" and turns
over the letters to his color. Each turn is three minutes. Letters
A player wins can be placed to form crossing words. These
letters [crossed out, illegible] are in the player's color, but he does (cont. on 11/1)