Transcription

TUESDAY 31 OCTOBER Hallow'en--Reformation Day 1967 304th day - 61 days to come


I called Alex Randolph where he was staying and he told me about another of his games - PICKWICK, now being considered by 3M. There is a board, quadrille divided with recessed lines between the points. The points are colored in four colors. (I believe there are eight points of each of the four colors, so there may be some points of a neutral color.) There are colored markers of two lengths, one squre side unit long and two units long. Object is to join up your points and prevent opponent from doing so. Four play in partnerships. (Rough idea.)

Later Alex called from Random House where he was talking to an editor friend about a book on games. I spoke to the editor - Fabio Coen (pronounced Coin) - and he is interested in Alex and me collaborating on a book of original games. I wondered how we would collaborate with him in Japan. They were discussing ideas and I will get together with Fabio on 11/8 for lunch.

Rcd. a letter from Joanne Miller of Funk & Wagnalls. The big boss wants a POKER name to do the book. If I want I probably can have my variations included - and credited.

Called Wald @ Arthur's & set N.Y.G.A. meeting here 11/10. He and Arthur are working on an extension of THREE. They will bring me the NOVA board they promised me when they come, so we can play the new game.

Got out a letter to Bill Caruson about EXECUTIVE DECISION.



(cont. from 10/30) [10/30] played with tiddely winks. Capture forts by landing a wink on them. Place flags to show ownership. TOO BAD (Being considered by 3M). A word game. Letters are on discs with a different color, but same letter on the two sides. There is a good sized quadrille board. The first player sets a timer for 3 minutes and then takes seven letters blindly. He makes as many words, crossword style, as he can in the time, with his color on top. Any letters not used are put in a pool where they are available to the player whose turn it is. The next player throws a die to determine the number of discs to take. He can steal a word on the board by changing one letter or by adding one or more letters to the ends. The new word must have a dis- tinct dictionery entry (love to lover O.K., but not to loves). When a player steals a word he says "too bad" and turns over the letters to his color. Each turn is three minutes. Letters A player wins can be placed to form crossing words. These letters [crossed out, illegible] are in the player's color, but he does (cont. on 11/1)