Transcription

SUNDAY 7 AUGUST Ninth Sunday after Trinity 1966 219th day - 146 days to come


Looked over the rules for HAVING A WONDERFUL TIME. Want BB to type them.

Arthur called. He tried my ideas for YIN-YANG again and likes them. Still prefers the limitation on the revolutions.

Claude called. Nothing special, Paul & he still haven't signed a contract on BIG FUNERAL.

I was afraid that Bob Abel may have seen the identity of project X when looking at my diary. Called him. He didn't, I am quite sure and even if he had he would not publish it after I asked him not to. He tried FOCUS by himself and liked it. spoke quite a while about games.


(contin. from 8/6) [8/6] throw the dice and move all ships according to the chart, frigates faster and galleons slower. (I suggested eliminating the chart and moving the frigate the higher number throws and the galleon the lower. This was too slow and then suggested moving frigates with total and galleons the higher die. This is probably right.) Object is to move to "treasure" island, get a map, which gives an island from 1 to 7, and then move to that island and pick up a treasure card which has treasures of different values. This is placed face down on the cargo card, as was the map before, on the proper numbered spaces. A galleon can carry up to three map and cargo treasure cards at one time (only a total of three) and can carry as many dubloons as pick up. The treasures are then moved back to home port where they are cashed in for dubloons. Frigates can capture galleons, and all on them, by moving next to it. (This resulted in constant switching back and forth and I suggested that a galleon with a friendly frigate next to it, is protected against capture.) Frigates are attacked by moving one or more frigates next to it. Defender throws one die and attacker one for each frigate. High wins and other side is sunk. With tie both sides sunk. On each turn a player must first play pay expenses by turning in one of his "expense" cards and paying the amount. When all used, they are shuffled and redealt. (I suggested a flat charge of 500 dubloons a ship.) Players can also buy extra ships at 2,000 each. Ships are placed in colored bases to show ownership. The "pirates" luck cards usually direct players to win or lose money. If lost, it is usually placed on one of the numbered islands where it can be captured by stopping at the port. The luck cards also have directions concerning Hurricane spaces, some 20 which are numbered on the board or wind (cont. on 8/8)

[No notes yet.]