Transcription

TUESDAY 19 JULY 1966 200th day - 165 days to come


Rcd. GO-SEE, A GLOBAL HOLIDAY back from 3M.

Spoke to Arthur. No date. His THE GREAT TIME didn't work out. He took back his High Deck from Similmatics.


(cont. from 7/7) [7/18] When land on opponent's country pay a penalty which also is graduated with the point value. Also the countries next to each other on the board are numbered (1A, 1B, 1C, 1D, etc) in groups of 4 or 5. When player owns two or more in a row in a group the penalty is multiplied by two or more. Ce When a player lands on "world events" he draws "world event" cards. These are like "chance" cards. Some direct a player to lose a country. If he has the country he places it in a space in the center of the board marked "vulnerable countries" - U.S. or U.S.S.R. depending on the side he has. If a player is directed to win a country, he takes it if unowned. If opponent has it, however, it is placed on the latter's "vulnerable countries" space. When a player lands on a "take countries or income tax" space he may either take a set amount of money from the bank or take the countries in the "vulnerable countries" spaces. If his own there is not charge, if opponent's the player must pay the "foreign aid" for them. If a player gets a double, after completing the play involved, the player announces he is attacking with a soldier from any country he controls. The opponent then places his three soldiers to defend countries within striking distance (in the direction of play) of the starting country. He may place a single soldier in each of three countries, or two in one and one in another. If the soldier lands in an unoccupied low enemy owned country without a soldier, he takes it over. If in an enemy owned country with one soldier, it is a stand-off. If in an enemy owned country with two soldiers, the attacking soldier is captured & is out of the game. If a double is thrown when moving a soldier then the spy is used (where it starts from is not given). Any enemy owned country landed upon is taken. No defense is possible. Object is to get country cards totaling to a given total or more. The total can be varied to vary the length of the game. Countries next to each other are not multiplied for purposes of point values, only for "penalties." (see 7/27.)

[started 7/18]