Transcription

7/17 7/19

MONDAY 18 JULY 1966 199th day - 166 days to come


Rcd. another copy of ACQUIRE rules. All my changes were in- corporated. Just three typographical errors.

Rcd. another letter from Bill Caruson. They are returning GO SEE, A GLOBAL HOLIDAY. Would like to SIT DOWN AND THINK sometime in the future.

To Brentanno's:- Bought THE REAL NUMBERS GAME. Not very good.

Saw WORD RUMMY. I have a copy but it hasn't been around for many years. Saw the 4 games put out by Universal Games (No address was shown anywhere, altho they said questions would be answered by mail.)

[drawing to right of MERGER description: board with squares around perimeter, labels "COLLECT," "STOCK VALUE"]

MERGER:- This is an inferior imitation of ACQUIRE. There is a board as shown:- Players start at start and move by throw of 2 dice. When land on X space (which are ac- tually identified with the names of 6 different car makes) the player takes the ownership card of that car and places one car on the factory space. When 2 play each owns three fac- tories. When 3 play each owns 2. When 4 play, they are part- ners in owning 3 factories. 2 dice are used for moving but two stops are made on each [crossed out] turn, so that, except wit with doubles, a player has a choice on his first stop. When a player stops next to an automobile of his factory, he places another automobile (each auto placed, including the first costs $100) and it is possible for two to be placed on one turn. When a player lands on or passes "collect space" he gets $100 for each auto "produced" in all of his plants. Once a factory has started producing autos players in turn can buy up to 5 shares in a turn. There are 3 classifications with two cars in each and stock value depends on number of cars produced.

[column headings: 1, 2, 3, 4, --- 25] [row: LOW | $100 | $200 | $300 | $400 | $2500 ] [row: MEDIUM | $200 | $300 | $400 | $500 | $2600 ] [row: HIGH | $300 | $400 | $500 | $600 | $2700 ]

A player may sell and buy on any turn. Not clear whether total transactions are limited to 5. When a car is placed that touches two factories the larger takes over the smaller. Only the owner of the larger stock can place the auto. Owner of smaller gets $200 for each car (ownership does not depend on stock ownership) in the taken over factory. Stock can be traded, but no rules given, for the stock of the taking over factory. Play until 3 factories have been taken over. (cont. on 7/17)