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SUNDAY 19 JUNE Father's Day Second Sunday after Trinity 1966 170th day - 195 days to come


After thinking about it for two days & nights came up with the following ideas for RIDE-A-RAY. Identify the 4 sides of the board as N, E, S, W. Provide 3 sets of small markers with the numbers 1 to 13 in each direction (156 total). The three sets have different colors which have values of 2 - 3 - 5. Choose for first by drawings markers, then position each player's token by drawing markers till an intersection is set. Then return all the markers face down. Set up "free-lance" assignments by drawing markers and placing them in proper position along the sides. Continue until each side has at least one marker. If the same number on the same side comes up twice, the higher number color is placed under the lower number and then becomes available when uncovered. Players each have a "switch" which starts on "on" position. Players in turn can move from the space they are on to the end of a line passing thru it. With their "switch" in "on" position they can move on any colored line that any taken line is the same color as a space rested on by any token, including their own. They may, if they wish, switch to "off" and then move on any line which does not have a token resting on a space. If a player wishes, however, to switch to "on", this takes a turn and no move can be made. When the end of a line ends on a line of the same color the player may, if he wishes, move to either end of this line, etc. When a player reaches an end of the line intersection that has markers on two or more markers sides he has completed an "assignment" and scores the product of the two or more markers at the sides. If he completes more than one assignment on one move, by continuous moves on the same color, the second one counts double, etc. The score is entered on the score sheet. After a player has three scores from "free-lance" assignments, he gets a special" assignment. He draws markers till he gets an intersection. If any extra are drawn they are placed on the proper side. The player must then get to the intersection of his "assignment. The first "assignment" scores 10 points. Then the player does three more "free-lance" assignments, there is another a second "special" assignment which scores 10 points. Etc, thru 4 "special" assignments. As soon as the first player completes the 4th assignment, worth 40 points, the game is over. Highest score wins. A player cannot land on, or pass over an use as a "turning point," a space occupied by a token. When two play, each player has two tokens. On each turn, both are moved. Playing around with it on the board and don't think it is very good.

On the bus from Pittsburg spoke to a 17 year boy. Showed (cont. on 6/20)