Transcription

FRIDAY 6 MAY 1966 126th day - 239 days to come


N.Y.G.A. meeting @ Claude's mother. Arthur there too. Played Arthur's ALCHEMY, a game for two with the high deck, one player shuffles and the other cuts. If the cutter cuts a major the opponent deals, a minor he deals. The non-dealer plays first. The cards are dealt in an 8x4 grid face down. The players face the 8 side. The two rows of 8 next player are considered his side. Each player turns over the 3rd card from each end of his first row. A play consists of either turning over a card or making one consolidation. A card can be turned up, either on a player's own side or opponent's side, if it is in an orthogonal straight line with a face up card on the player's side and there is no cards between. A card can be turned up, on a player's own side only, if it is immediately adjacent diagonally to a faced up card on the player's side. A consolidation (see RATIONAL So SOLITAIRE can be made with two cards orthogonally next to each, with or without intervening empty spaces, or on the corners of an otherwise empty rectangle. In order to consolidate the cards must be of the same or adjacent ranks, or corresponding majors and minors. House does not count. On a player's turn he must make a consolidation if one or more are open to him. If more than one he can choose which to do. With a consolidation consisting of one pile on opponent's side and one on own side, he must bring the opponent's pile onto his own. On a player's own side he may consolidate two piles even if the card relationship is lacking as long as the position is valid. He is never compelled to do this, unless he has no other possible play The game is over when a player, when it is his turn, cannot make a play. If this is because he has no face up cards remaining, or no cards at all, he loses. If he has one pile remaining and is not in a position to consolidate with an opponent's pile or to turn an opponent's face up card, he wins.

Played RED LETTER. Made one word on a turn. If end on a space of your color, can start next move from any other of your colored spaces. For words over 5 letters get 1 chip for each over 5. 5 chips can be cashed in for a letter at the level you are working at. Must first move thru A or B, then 2 - 5 point, 2 - 10 point, 2 - 15 point, 2 - 20 point, and 2 - 25 point letters. When one player gets 2 - 25 point letters the game ends. Players can get credit for additional letters at lower levels by going thru them. I liked it. Arthur & Claude were not too enthusiastic. I think it will be better to give chips for word length a value of 10 points rather than the extra letters.

Played several games of WATCH:- Claude is changing the ame to EGG HEAD. (cont. on 5/5)

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