Transcription

FRIDAY 8 APRIL Good Friday 1966 98th day - 267 days to come


To Brentanno's. Bought HARNESS RACING (Yorcor Productions '65)

Saw THE BALANCING ACT. A wire stand with blocks to hang on it. Not a game but a passtime.

Saw PRO-AM GOLF GAME (Schonhorn Enterprises - 1966). There are 9 large sheets with 2 holes on each. These are placed, one at a time, under a plastic overlay which holds them in place. Each player has a chart with with 16 clubs from which he must eliminate any two he wishes. There is a plastic distance marker which a player when he drives places with the zero at the start point and going in the direction he chooses. He picks a club, throws the dice, gets the result from the chart, and measures it on the marker. Hook and slice distances are measured at right angles. When get on the green there is a bull's eye arrangement which is centered on the hole and tells you which zone you are in and the chart then tells the result.

Saw FOLLOW THE ARROW (Scarne) This is a new and expanded version of a game I already have. The new rules allow jumping over an opponent's pc. as long as the arrow is pointing in the direction to start the jump. Continuous jumps can be made if pcs. are in cor- rect position. You Opponent's pc. is not removed. Neither player can move in a backward direction. A player can be forced to jump if his opponent wants him to.

[diagram to left: three square with arrows drawn. Left is labeled "can jump to here," center is "opponent's pc," right is "your pc."]

Object is to get all 5 pcs. across the board. The pcs. are not removed from the board so that planning to get them in is req'd. The score is determined by multiplying the number of the last pc. brought in by the total of the uncrossed pcs. of opponent. Variations of this end the game when 10 points are brought across. Others allow pcs. brought to be removed at once. He also suggests playing CHECKERS where the opponent's pcs. are removed when jumped. I think the new board is somewhat different from the one I have.

Saw a book PSYCHIC AND OTHER ESP PARTY GAMES by David Hay, just seems to be ordinary party-type games.

Saw a book BEAT THE DEALER which had a system for winning at BLACKJACK. Didn't seem interesting.

[No notes yet.]