Transcription

TUESDAY 15 MARCH 1966 74th day - 291 days to come


Rcd. letter from Haar Hoolim, which he stated was a follow up to yesterday's, so I'll put off reading it until I get the other from the P.O.

Rcd. March Playthings. Very little of interest.

[diagram showing one long rectangle, column of numbers: 15, 10, 8, 6, 5, 4, 3, 2, 1, 0, four columns containing four circles and four squares each, column of numbers: 0, 1, 2, 3, 4, 5, 6, 8, 10, 15, one long rectangle.]


Thinking of THRUST. This is played on a board as shown. One player has square pcs. and one has round. Each has 6 pcs. each of 3 colors. 16 of these are placed at random [crossed out] (colors that is) in the spaces shown in illustration. Pcs. move as many spaces as there are enemy pcs. [asterisk] in the same vertical row. Moves are diagonal however, and careen off the side. No pcs. either friendly or enemy may be passed over. Capture is by replacement. A pc. that captures may make another move, if it too results in a capture, etc. Moves are only forward diagonally. Captured pcs. are placed in the box to the left on the line on which the capture took place. The left -that is- of the player doing the capturing. After a player has lost 4 of his pcs. he may advance install of thrusting (moving). An advance is made by moving every pc. one space forward. This can not be done if even one space is blocked by an opponent's pc. If a player does not have any pc. that can be moved, he may "switch & thrust". That is switch two pcs. and then move one of them. When one player has no possible moves, even with a "switch & thrust" the game is over. Players move all their remaining pcs. to the box at their left. Score by counting the value of all pcs. in the player's boxes. Thinking of THRUST a game for up to 6 players. Play on a hex field using ten pcs. for each player. Moves are diagonally forward but ability to move is checked directly forward: [drawing of five rows of circles; 1st, 3rd, and 5th are three circles; 2nd and 4th are two circles. Circles are connected by horizontal or diagonal lines. labeled with arrow and "MOVES"] [asterisk] of the same color as the pc. moving.

Spoke to Arthur. Random House is still interested in the High Deck and if they decide not to do it, they will put him in contact with other companies who might.