Transcription

TUESDAY 22 FEBRUARY Shrove Tuesday George Washington--Born 1732 1966 53rd day - 312 days to come


Spoke to Alice. She is happy at the result of our conference with Bill Caruson. She thinks that the way 3M figures the 4% is as good as other company's 5% We decided on using the name GO SEE - A GLOBAL HOLIDAY for our travel game.

Finished the board for GO SEE. BB and I played 2 2-hand games in the evening. Worked beautifully.

BB & I also played a game of 2-hand CONCENSUS, the skill version. Also very good.

At Gunhill Road bought HONEY WEST GAME AT (Ideal) Also looked at THE MAN FROM UNCLE (Ideal) There are four paths of different colors going from a starting point and interlocking and turning and going to an ending point. At each intersection between the paths a THRUSH agent is placed. At various spots on the board THRUSH chief cards are placed face down. At the beginning each player is dealt an assignment card which tells him which THRUSH chief he must capture. Move by throw of two dice, can only change paths at by landing by even count on an intersection (I think by either die is o.k. - or probably always move by choice of die). If THRUSH agent in at intersection, fight. With 5 or 6 you are captured and go to THRUSH headquarters, lose three turns, and then begin @ start again. If have & are willing to give up a THRUSH agent or chief you can avoid losing three turns. When get three agents can go to a chief space and take the card. Put the three agents back in any three empty intersections. Can never have more than 3 agents but can have any number of chief cards. If you think an opponent has your assigned chief you must land directly on him and take a card from him. After getting your chief, you must reach end (UNCLE headquarters) by even throw. [Fairly complete rules.]

In evening looking @ the puzzle Haar Hoolim sent in his last letter. Something was wrong in it, and it wasn't too interesting.

[No notes yet.]