1966_Sackson_061_February 10.jpg: Page #1
Original title: 1966_Sackson_061_February 10.jpg

Transcription
THURSDAY 10 FEBRUARY 1966 41st day - 324 days to come
To I-S at 2. Roland Kolman & Dan Drake of Hallmark there. Played the following games:- CARRÉ - they took it along - played well and they seemed to like it. COPADE - they took it along - altho 3 hand, as we played, is not as good as 2 or 4. POTENTIAL - they took it along. Played 3 hand. Played three games and they thought it quite different.
SNAKE - They started a 2 hand game but got all tangled up. Borrowed
my set of PATHFINDER later to compare and finally decided
not to take it along.
Moved to my house for supper and continued with:-
CONCENSUS (The Thing Man's Bingo).- Want me to have it ready by
March 1.
GO AND SEE - Every thi body liked it. Want me to have it ready by March 1.
RED LETTER - Didn't play much of it (getting late) but they took it along.
DEDUCTION - (Which Claude's mother delivered to the office). They liked the
idea and would like it by March 1.
LINES - Played one game. They liked the idea and would like a
few more games prepared - by March 1.
DATA - Played a little. Would like a definite theme. Would like it
ready by March 15.
MOVEMENT - Played just a little. Would like it ready by March 15.
CINEMA - Didn't play this. They left it with me to rework
the game for 4 to 6 players - by April 1.
NOMINATION - Didn't play this. They told me that the instructions
were lost and asked me to send another copy.
Dan Drake told me that they had the rules for some games for me to look at. Never got the time for it.
From Roland Kolman got following list of games they looked at before I joined them:- CONTINUUM - Took with them. RUSTLERS - Took with them. SPECK-CHECK - Minor Checker Variation STACK-STICKS - Children's Game STRATEGY - Took with them. A checker-type war game. Rules follow. DARE (TO SPEND - Like "LET'S FURNISH A HOUSE" in theme. Didn't see it. COLOR CLOWN - Children's game. BUSY BEE - Children's game. HUE GO - Took with them. MOSAICO PEACHY BALI GRAMS - Two letter combinations are printed on a card with a numerical value based on the difficulty. 5 are dealt face up and all players try to get the longest possible words using each. Scoring vlaue is the number of letters X the numerical value
(contin. on 2/9)