Transcription

FRIDAY 21 JANUARY Stonewall Jackson, Born 1824 1966 21st day - 344 days to come


Saw the game MOSAICO which Went to I-S after work. Saw the game MOSAICO which Alice told me about (12/15/65). It is played with 6 tiles. The other team tells the player with the wand both the tile and the number of the tap (from 1 to 6) in which it is to be tapped. Score 1 point for each player who gets the tile correctly. Team up loses entire score if one member makes a wrong identification; also if leader with wand taps wrong tile on designated tap. Team is up until other team guesses the signal (don't remember if this was in the rules - but it seems logical.) Ten points wins. Up team also loses their up when they lose their score (see before).

O'Conner Barrett was also there. Spoke some about RUSLTERS and I left the rules there.

Ruth was there and we discussed GO AND SEE. If I can make it saleable she is willing to split the royalty. Told her I had some ideas in the back of my mind.

Alice & I discussed the entire Hallmark project. She likes the idea of my writing booklets with variations of standard games. She will have her lawyer look @ the sample contract. I offered to pay 34 but she said it was her responsibility.

At night thought of the following ideas for GO AND SEE. Use a large map which is placed where all can see. Each player gets 10 (or possibly some other amount) of "se" cards which are for a specific sight in a specific city. Each player gets (say) $1000 for each "see" card (or $10,000) for 10 cards). Players bid for the right to charter a plane. At the beginning it can be to any city. After that it must be to one next to city being loft (connected by a hop). High bidder pays his money to the bank and moves a marker to his choice of city. Any player who has a "see" card for that city may use it. A player may only use one "see card" for a city at one time and must enter the city a second time to use another. A player does not have to "see" in a city if he chooses not to. Each "see" card has a best of the week for seeing the sight. At beginning of a game a day is chosen at random, after the first trip is chartered. After that each trip moves one day. If a player sees his sight on the best day he receives 7000 points, the next day - 6000 points, etc, till the [illegible word crossed out] day before which is worth only 1000 points. (cont. on 1/20)

[No notes yet.]