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Title
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1966_Sackson_041_January 21.jpg
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Creator
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Sid Sackson
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Date
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1966
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Type
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image
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Format
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.jpg
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Source
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Box 1, Object 4, Sid Sackson collection
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Language
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English
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Coverage
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1966
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Rights
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The Strong, Rochester, New York.
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transcription
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English
FRIDAY 21 JANUARY
Stonewall Jackson, Born 1824 1966 21st day - 344 days to come
Saw the game MOSAICO which
Went to I-S after work.
Saw the game MOSAICO which Alice told me about (12/15/65).
It is played with 6 tiles. The other team tells the
player with the wand both the tile and the number
of the tap (from 1 to 6) in which it is to be tapped.
Score 1 point for each player who gets the tile correctly.
Team up loses entire score if one member makes a
wrong identification; also if leader with wand taps
wrong tile on designated tap. Team is up until
other team guesses the signal (don't remember if this
was in the rules - but it seems logical.) Ten points
wins. Up team also loses their up when they lose
their score (see before).
O'Conner Barrett was also there. Spoke some about
RUSLTERS and I left the rules there.
Ruth was there and we discussed GO AND SEE. If I can
make it saleable she is willing to split the royalty.
Told her I had some ideas in the back of my mind.
Alice & I discussed the entire Hallmark project. She likes
the idea of my writing booklets with variations of standard
games. She will have her lawyer look @ the sample
contract. I offered to pay 34 but she said it was her
responsibility.
At night thought of the following ideas for GO AND SEE.
Use a large map which is placed where all can see.
Each player gets 10 (or possibly some other amount) of
"se" cards which are for a specific sight in a specific
city. Each player gets (say) $1000 for each "see" card
(or $10,000) for 10 cards). Players bid for the right to
charter a plane. At the beginning it can be to any city.
After that it must be to one next to city being
loft (connected by a hop). High bidder pays his money to
the bank and moves a marker to his choice of city.
Any player who has a "see" card for that city may
use it. A player may only use one "see card" for a
city at one time and must enter the city a second
time to use another. A player does not have to "see"
in a city if he chooses not to.
Each "see" card has a best of the week for seeing
the sight. At beginning of a game a day is chosen at random,
after the first trip is chartered. After that each
trip moves one day. If a player sees his sight on
the best day he receives 7000 points, the next day -
6000 points, etc, till the [illegible word crossed out] day before which is
worth only 1000 points.
(cont. on 1/20)