Transcription

Saturday 3 October 1964 St. Theresa 277th day - 89 days to come


Rc'd. a letter from Larkey with another sample game of NEUTRINO.

Wald, Helen, Bob, Anne & Claude here for a N.Y.G.A. meeting. Bob & Anne beat Claude & Helen a game of POWUR.

Claude showed a game idea called BORROMEO. Play on a 25 x 25 (about) grid. Graph paper is good to use with pencils of two colors. Players in turn place a dot wherever they wish then [crossed out] in the center of any square, then each chooses a second, and then a third. In turn players start a line from any starting dot and in subsequent turns can extend it in either direction or start from another starting point. When a player either forms a loop by turning [crossed out] joining a line in [crossed out] at the two ends or he joins two groups, he must start a third on his next turn. When a player's line comes up to another line (either his own or opponent's) he crosses it either above or below. If the approaching group has more segments than the approached it crosses above, if less it crosses below. (My possible idea: - in counting the segments count only those in the straight line ap- proaching & approached.) Two loops are linked if they have one crossing above & one below. Object to get a series of 3 linked circles, either all 3 of your own or two of your own & 1 opponents.

[Drawing of 6 columns with the right three containing dots connected by lines forming a large rectangle and a polygon in red spanning most of the columns and large rectangle]

In general draw just to the center of the square you are moving in so that on the next move you may go [crossed out] turn if you wish. (Maybe it would be better to make the player choose his de- rection on his turn.) A double line at a crossing in- dicates the line that is on top.

Showed them my game HOLD THAT LINE. They all, except Helen, liked it very much.

On subway read Haar Hoolim's letter. He has two interesting games: - UP & DOWN.

[No notes yet.]