Notes for 1964_Sackson_267_September 03.jpg: Page #1
Original title: 1964_Sackson_267_September 03.jpg

Transcription
Thursday 3 September 1964 247th day - 119 days to come
Felicia called. She will give me their copy of SHA-EE even tho [though] I have one already.
Thought of a GAME IDEA. Use a fairly large
square quadrille board. Each player has 6 pieces
numbered from 1 to 6. These are started at the
periphery of the board. Players in turn move up to a
total of 8. That is pc. #6 may be moved 1 space
and pc. #1 moved 2 spaces, or pc. #4 may be moved
2 spaces, or pc. #2 may be moved 3 spaces and pc. [line break] #1
moved 2 spaces, etc. Object is to reach scoring
spaces in the center. These are of different colors
(or some might have 2 colors) and if a player ends
his turn with 3 of his pcs. resting on [crossed out word illegible] spaces
of the same color th he receives a score. With
less players less colors will be operative.
Players can hit opponent's pcs. out of the way be
lining up two pcs. next to it. This can be in a
straight line orthogonally or diagonally. The pc. is
moved 8 spaces minus the number of the pc.
[drawing of a 5x12 grid with filled in circles, empty circles, and some numbered circles on in various squares. The drawing also depicts some dotted arrows indicating a piece moving right several spaces and a solid arrow moving a piece diagonally.]
Thought of CARD GAME IDEA. Use 2 standard decks of cards.
No cards are dealt. Player in turn draw a card from the deck & keep it in their hand. A player
on his turn, & before he leads draws a card, may make
a lead. A lead consists of two cards of the same suit
or two of the same rank. The lead has a value
determined by the two digits (10, J, Q, K, are all 0).
Thus 7J would be 70. Other players in turn play
2 cards. If they have 5 cards in their hand they
must also play 2 of same suit or same rank.
If have 4 or less they may throw 2 unmatched cards, but cannot win trick with these.
If another player plays two cards of same suit
as that led (or same two if a suit the trick
is a reverse - that is all the numbers are reversed
(70 becoming 07, etc.). This can be re-reversed
by another play of the same suit. A rank lead can-
not be reversed.
If the leader wins the trick (by having the highest
number - in case of tie the first played wins) he
draws his card from the deck plus another as a bonus.
If he doesn't win he does not draw any card
(cont. 9/2)