Transcription

Thursday 3 September 1964 247th day - 119 days to come


Felicia called. She will give me their copy of SHA-EE even tho [though] I have one already.

Thought of a GAME IDEA. Use a fairly large square quadrille board. Each player has 6 pieces numbered from 1 to 6. These are started at the periphery of the board. Players in turn move up to a total of 8. That is pc. #6 may be moved 1 space and pc. #1 moved 2 spaces, or pc. #4 may be moved 2 spaces, or pc. #2 may be moved 3 spaces and pc. [line break] #1 moved 2 spaces, etc. Object is to reach scoring spaces in the center. These are of different colors (or some might have 2 colors) and if a player ends his turn with 3 of his pcs. resting on [crossed out word illegible] spaces of the same color th he receives a score. With less players less colors will be operative. Players can hit opponent's pcs. out of the way be lining up two pcs. next to it. This can be in a straight line orthogonally or diagonally. The pc. is moved 8 spaces minus the number of the pc.

[drawing of a 5x12 grid with filled in circles, empty circles, and some numbered circles on in various squares. The drawing also depicts some dotted arrows indicating a piece moving right several spaces and a solid arrow moving a piece diagonally.]

Thought of CARD GAME IDEA. Use 2 standard decks of cards. No cards are dealt. Player in turn draw a card from the deck & keep it in their hand. A player on his turn, & before he leads draws a card, may make a lead. A lead consists of two cards of the same suit or two of the same rank. The lead has a value determined by the two digits (10, J, Q, K, are all 0). Thus 7J would be 70. Other players in turn play 2 cards. If they have 5 cards in their hand they must also play 2 of same suit or same rank. If have 4 or less they may throw 2 unmatched cards, but cannot win trick with these. If another player plays two cards of same suit as that led (or same two if a suit the trick is a reverse - that is all the numbers are reversed (70 becoming 07, etc.). This can be re-reversed by another play of the same suit. A rank lead can- not be reversed. If the leader wins the trick (by having the highest number - in case of tie the first played wins) he draws his card from the deck plus another as a bonus. If he doesn't win he does not draw any card

                    (cont. 9/2)