Transcription

Saturday 22 August 1964 235th day - 131 days to come


Rcd. ASTRONAUT, BRITISH TOWNS, SYLABEX & WILD WEST III from Castell Bros. in England.

Rcd. 21 patents ordered 8/12/64. Some good stuff.

To Claude's for a NYGA meeting. Wald, Helen & Bob there. Brought RAGE, ORBIT RACE & THE KENNEDYS for Claude's children.

Bob, Helen, Claude, Anne, BB & Wald played DATA. It worked OK but it was a considerable time between turns. Also it was easy to miss your speciality. 50 points is enough for a six hundred game & probably 75 for a 5 handed.

Wald told me his new rules for POWUR. Will play it next time we get together in his house.

Wald shoved a new version of RATIONAL SOLITAIRE (see card file) played with standard cards. The cards are turned up one by one & each must be placed next to at least one side of a card already down. Movement of the cards is the same as before. The only permissible matching, however, is between two cards in sequence regardless of suit. Two of the same rank cannot be matched. The first card played must be the land up on top of the pile. For a more difficult game limit the layout to bounds [?] of 5x5. The play seems rather cut & dried.

Claude showed a WORD GAME IDEA. A field similar to the following is prepared and, preferably, a plastic covering is provided for writing upon. Different letter ar- rangements can be provided.

[Drawing of three rows of five triangles with letters: "RLSET" "BAVTE" "DISOC" and several dotted lines connected some triangles]

Players in turn connect letters, making a continuous chain. Letters can be added on either end, and words can be read in either direc- tion along the line. Play is continued until the largest possible word is formed, the next player cannot see a way of length- ening it. The player completing the longest word wins. Also if a player thinks that the other player does not have a word in mind, he may challenge. The winner of the challenge wins the game. No lines can be crossed, so topographical considera- tions affect the strategy.