1964_Sackson_206_July 04.jpg: Page #1
Original title: 1964_Sackson_206_July 04.jpg

Transcription
Saturday 4 July 1964 Independence Day 186th day - 180 days to come
Filed the following games: POKERO (400) TRICOLOR CHESS (620) TASK FORCE (650) GO (II) (500) WORLD'S FAIR GAME, THE (280) BID IT RIGHT (380) TAKE OVER (920) CROSS ROADS (II) (800) SKI GAMMON (530) [Added Material] DICK TRACY (500) DOG FIGHT (II) (650) EQUATIONS (820) CARD GOLF (II) (315)
Helen & Bob over. They played two games of FOCUS & liked it. Later Bob & I played a real tight game which he won.
Bob told me of a War Game made up by an Israeli captain which his publisher had him look at. It was played on a board which contained 6 sectors arranged in a ring around an empty space in the center. Each sector contained about 30 circles connected by lines to each other and to circles in the adjoining 2 sectors. The lines were arranged so that straight lines of various lengths were obtained, some connecting only two circles, up to others connecting many.
Each player has (some) 12 pcs. - 6 infantry, 4 tanks, 2 airplanes. These are set up in his sector at the start. Infantry can move up to 2 spaces but can turn. Tanks can move up 4 spaces but only in a straight line. Airplanes can move as far as they wish on a straight line.
Captures are replacement captures except that they cannot be made unless there is a space open beyond them into which the capturing pc. could have moved as part of a straight line short of long leap.
If an enemy pc. is completely surrounded it switches sides to that of the surrounding pcs.
2, 3, 4, or 6 may play. If a player occupies an opponent's capital circle he gains possession of all that player's remaining pcs. Play until only 1 player is left.
Each player in a turn can move up to 6 pcs. This is only a rough idea of the game - all that Bob remembered. It seems as if it could be interesting.
The Shells were here with their kids. They, with Dale, BB, and I played one game of BLOCKHEAD.
(cont. on 7/5/64)