Transcription

FRIDAY 15 MAY 1964 136th day - 230 days to come


At Korvette's saw:-

  • THE TWILIGHT ZONE (Ideal). Path game played on board divided into many small squares with heavy lines to define paths. The paths start at the center "Twilight Zone" & go to the 4 corners "Reality." Each player has an in individual path marked with a colored line. Players can be driven off their paths thru the walls by some chance device. (Rough idea).
  • BATTLE LINE (Ideal). Board war game. Each player has a camp dived divided by paths into squares. Each player also has five men. They move by some kind of chance determination. Capture an opponent's sector by getting 4 men on the 4 corners of a square. Win by captur-ing a certain number of sectors.
  • MYSTIC SKULL (Ideal.) (See 5/28).